♂ ⚬ Linux ⚬ AI ⚬ Game Dev

Joined February 2026
27 Photos and videos
I'm enjoying programming more than I thought I would. AI has been incredible as a learning aid, I've learned so much in the past few months. I've been using agents, but I'm not comfortable enough in my abilities yet to rely on them too heavily.
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The recent Stellar Blade discourse around their use of Generative AI has affirmed my understanding that the average consumer (in North America) does not care about the use of generative AI. They do care about whether it impacts the quality of the product.
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Eventually, the baseline assumption for art and other media will be that it is made using generative AI, either in part or wholly. At the point the technology becomes ubiquitous, a label for "Made without AI" will be more useful than "Made with AI".
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As if we've never handled taboo topics in research. Proper research on lolicon effects is feasible and has precedents like anonymous surveys with randomized response techniques to minimize stigma and experiments comparing jurisdictions with or without widespread lolicon (e.g., Japan's trends). You're dismissing it just to protect flimsy anecdotes and heavily biased data because you're uncomfortable admitting you lack evidentiary basis for your conclusion. The most important aspect of lolicon is not if offenders consume it, but whether it enables and leads to real-world action that harms real people. You say your conclusion is rational but studies in adjacent content like violent fiction haven't been able to find significant correlation between fiction and the real world. If humans really operated this way why don't we see this effect in any other domain? It's rational at the surface level but weakens quickly once you start comparing it. If lolicon -> higher offense rates will you also argue that violent fiction -> higher offense rates? Even a study that shows a causal link on something less taboo than pedophilia with harmful offending behavior would be better than basing it on a single weak analysis of media coverage.
Replying to @suvikyi
Then there's no substantive evidence that would convince you besides the raw police numbers being revealed You are basically siding with incriminating surveys over statements from judicial officers If only the raw police numbers would convince you then be transparent about it
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It is disappointing to see Asmon default to these appeals. We've had similar debates in the culture taking place as long as I've been apart of it. 20 some odd years and I've yet to come across a single piece of substantive evidence showing a causal link or strong correlation.
Yesterday, this was probably one of the strangest interactions I had with any content creator on the internet. Now I really like Asmongold, but this take has always been his consistent L. What started as a post critical of his take ended up with a "debate" on X, nitpicking details like sample sizes and whether the hentai was opposite-sex or that it was "real research" vs literature reviews. He ends up ignoring or dismissing studies as not relevant or insufficient, doubling down on his gut instinct that attraction patterns to fictional child-like features must overlap with real world pedophilic ones. Same emotional shortcut moral panickers have always used... "Violent games make kids violent." "Rap music causes gang crime"... same with D&D/satanic panic, comic books, heavy metal, etc., that was common between 1980 to the 2000's He ignores all the data from the national crime statistics from Japan or the Czech Republic, how Otaku culture is emeshed with loli tropes... or that Japan is lolicon central, and yet has one of the lowest CSA rates. The separation of fiction and reality is clearly segmented for healthy adults, and they compartmentalize it just fine. That's why video game violence or horror movie splatter fests don't ever translate into real-world violence. The studies that do find correlations with offenders suffer from massive selection bias, where they test convicted pedophiles who already consume real-world illegal materials. These studies don't predict the behavior of the non-offending consumer base. Same line of reasoning as saying most school shooters played first-person shooter games, and then trying to generalize FPS games as problematic. The reason why I talk about this so much, despite hardly interacting with lolicon content myself, is that the same "intuition" has greased the slippery slope of censorship, creating the regulatory mess we have today with video games and media as a whole. That WHOLE RED TAPE allowed the injection of woke, DEI, and other kinds of garbage, as the people regulating them tend to be the exact karenocracy being run by middle-aged foids that Asmongold is always critical of. It's just totally disappointing as I expected him actually to look into the data, but instead defaulted into "gut level intuition mode" that so many moral satanic panicers fell into.
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I do like writing short opinion article posts but it seems they might not really land that well. For the record I don't use AI to write, only to bounce ideas off of and polish up minor grammatical errors.
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Some people in the West are up in arms over the character design for Evie in the trailer for the recently announced Stellar Blade sequel Blood Rain. Critics have labeled her neotenous and tomboyish features as “pedo-bait.” Anti-AI critics are also pushing back against the use of generative AI in production, particularly the hallucinated or malformed Hanzi on some art assets (though intent here is unknown). I think the “pedo-bait” accusations are absurd. Evie’s aesthetic draws from long-standing preferences for youthful appearances in media, combined with phenotypic traits more prevalent in East Asian populations. Much of the criticism reflects ethnocentrism, western discourse—more prominently on the left but not exclusively—applies its own universal benchmarks, leaving little room for how these differing factors shape East Asian media. They fail to engage with the work on its own cultural terms. On generative AI, the push-back against the anti-AI contingent is the most welcome aspect of the current discourse. Generative AI is already embedded in development pipelines across a majority of studios, per the GDC report. I do, however, critique the inclusion of assets with generative artifacts such as the malformed Hanzi. It is more important than ever for studios to apply proper human review so that final and promotional assets meet or exceed the quality of traditional human work. AI should function as a force multiplier rather than a lazy shortcut that degrades output; otherwise it risks raising consumer concerns that will strengthen opposition. If Shift Up continues using it while ignoring demands to abandon the technology and also rectifies the quality issues, this will represent a positive step for acceptance of generative tools in commercial projects.
It's our first mission in a while. Aren't you... a little excited? #StellarBladeBLOODRAIN #StellarBlade #SummerGameFest youtube.com/watch?v=zhdh_Lsp…
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For comparison, I had Chappy edit one of the images to give Evie longer hair, showing how the neotenous features are amplified by the original hairstyle. There's other edits floating around like this too.
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I hope the family of foxes comes to visit again, they seem to like these grounds. The mother left the kits here last year to hunt on their own, occasionally monitoring them. Foxes in our folklore have a reputation for trickery, but the wild ones here are quite shy and timid.
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Everyone is playing Forza. I got a little envious, so I guess I'll play it myself too.
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With the current algorithm, you actually do want to focus on getting people who genuinely enjoy your posts and will consistently reply/like it to follow you. Your posts get shown to a sample of your followers, and the more people from that initial sample that engage with it the further your reach extends. Farming easy follow backs can be counter-productive.
ちなみに私は絵師さんからフォローが来たらフォロバするようにしてます。元々フォロバ100%だったのですが流石に増えすぎてしまって管理が大変なので絵師さんだけにしました。逆に自分からフォローに行く場合は単純にその人の絵が好きだからです、特にフォロバ目的とかではないです。
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In Canada, when we want to show our displeasure for the state of our country and government policies, we politely form large, noisy vehicle convoys. The current rebellious spirit of Canadians can be described as "mildly unpleasant".
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Come to think of it, my art teacher and I would probably disagree on most topics today, lol.
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My art teacher from high-school thought if people used digital art tools they shouldn't claim their work was hand-drawn due to the algorithms that compensate for human error. I think it's fairer to make the distinction with AI, but certainly neither technology is useless.
やっぱりAIは使えないよ AI使った瞬間に 手描き絵師じゃなくなる
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I've spent a few hours with Anima over the past couple days. I stuck to the model without adaptations for a direct comparison against Nova as baseline. Results impress me. I've kept prompts simple and generic so far to get a feel for the general output of the model. I've grabbed a random gen to use for reference (see first comment for prompt). With Nova I had to use explicit tags or adaptations for consistent styles like oil paintings. Generic "oil painted" was hit-or-miss and often produced literal paintings without negatives. Anima renders the style cleanly from generic wording alone. Adherence to natural language really is much better, to the point where I can use it and opt out of booru tags (mostly). That's a big improvement over Nova. I don't dislike booru workflows, but natural language or hybrid is faster to iterate on and more intuitive for me. I'll try to stick primarily with natural language for now and see how far I can push it. Object interaction coherence stands out. Characters holding weapons in stances are far more stable than with XL models. I've been able to avoid having to use extensive negatives/positives so far to get decent results. It's not perfect gen to gen by any means without them, but there are stand out examples where I'd need to do little corrective work already. Light and shadow casting appears better as well. The model needs more steps to stabilize than XL. Nova anatomy was generally solid around 32 steps, but Anima requires 70 steps for consistent results with only occasional issues. Eye structure is also improved—pupils and irises trend towards looking more symmetrical without correctives. Native generation at 1536² over 1024² is a major advantage. There's no upscale pass for the image below. I may drop my current intermediate upscale between base latent and final resolution entirely. I think detailers and corrective passes will stay in the workflow, but the required intervention is much lower. I think there's a strong chance Anima will be the new standard for local anime-style generation. I'm not yet sure if we're moving past the "pre-Cambrian era of generation" as someone on Civitai joked, there's still a lot to sink my teeth into as there is with any new base. So far, though, the general results have been pleasant given how little negatives I'm using.
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Seed: 372431727511676 Sampler: er_sde Scheduler: simple Steps: 80 CFG: 6 Positive: masterpiece, best quality, score_9, score_8, score_7, safe. anime, oil painted, brushwork. A young woman with fair skin, long, white hair, dark red eyes and a serious expression with a furrowed brow. She wields a two-handed sword with runes engraved along the fuller in a defensive stance. She wears a white tunic and cloak with a slight beige tint, as well as a steel plate cuirass and bracers. Her sword is caked with fresh, dripping blood. Snow, rough and dark gradient background with muted shades. Negative: score_1, score_2, score_3, blurry, saturated, nose, tooth, teeth, jpeg artifacts, signature, watermark, username, bad hands, missing fingers, extra fingers, lipstick,
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I've been experimenting with Anima locally, the natural language support for English is impressive and it also supports tags/hybrid well. I might post a few gens tomorrow or the day after of my experiments if I have the time.
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Not an uncommon perspective or thinly veiled rhetoric I come across in discussion with anti-AI. They wrongly assume people who use generative AI will experience hollow disillusionment through a collapse of pride. It is, like a lot of ideological rhetoric from the anti-AI side, a mostly projected view, often stemming from a lack of technical understanding or experience using the tools in good-faith. The position inherently relies on the belief that one using generative AI will not experience a sense of authorship over the output. This rests on a narrow, romanticized notion of authorship as unmediated individual creation. Yet authorship in practice has long been distributed and intentional. A director does not personally operate cameras for every frame, nor does a composer hand-craft every wave, yet both retain clear authorial agency through vision, selection, and orchestration. Generative AI extends this via the user supplying iterative intent, conceptual direction, curation, and refinement. The model functions as a collaborator rather than a replacement for agency. Claims of disillusionment therefore mischaracterize the collaborative nature. For those who engage the tools deliberately the result carries the imprint of deliberate authorship. The absence of manual dexterity does not erase that intentional chain. What such rhetoric actually exposes is not a psychological failure mode, but a prior commitment to gatekeeping creative legitimacy through medium purity. This framing conflates tool-mediated creation with absence of creation, a category error that has accompanied every major technological shift in the arts.
Yes, the "awww man, this looks neat but I didn't make it" disappointment and disillusionment moment.
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A social experiment on English X exposes the reflexive discourse surrounding AI artwork. One of Claude Monet's paintings from the "Nymphéas" (Water Lilies) series was falsely labeled AI artwork. The poster then asked for genuine, detailed critiques of the artwork using comparisons to another Monet. As one would expect given the current climate, many replies came in providing a breakdown of flaws normally associated with AI artwork. What I find interesting here isn't just how the priming of the AI label heavily skews perception among the anti-AI crowd, but how many criticisms belied ignorance of Monet's later style as he moved towards more abstract pieces. Additionally, lack of impasto—while an issue in AI art that attempts to emulate traditional paintings—is also a problem that can arise from the act of capturing traditional paintings with a camera and then compressing the digital image into a format like JPEG. The anti-AI crowd reaches for the standard checklist without really thinking about the medium, format, era, and particularly the unique style of the artist. It's even more ironic when you consider, given the era of Monet, he was fighting against academic standards—a story that probably hits close to home for people who have experienced undue treatment from pursuing the creation of AI artwork. I think that last point is especially critical for me on a personal level. When I made my decision to stand on the pro-AI side of the fence, it wasn't done on perceived benefit to me. There is a philosophical bent on the pro-AI side that I find highly agreeable. There is the belief that art stands as it is conceptually and aesthetically, that it can contain meaning without major emphasis on the valorization of technical skill or on claiming that the output of models is "devoid of humanity" while refusing to recognize human guidance. That isn't to say that creating AI art doesn't have its own unique set of technical skills which can be appreciated, of course. The anti-AI crowd has a regressive philosophy in comparison, one that I think is antithetical to the modern art movement and is genuinely harmful to expression in society. The general demeanor and behavior of the pro-AI crowd was another reason for me opting to sit on this side. There is optimism here, less toxicity and fewer assumptions, even towards the anti-AI crowd. While I've certainly seen some 'pro-AI' advocates say rather crude things, by and large I have seen far more deplorable behavior on the anti-AI side of the fence. The social experiment has, like others before it, only affirmed confidence in my decision. The people creating AI artwork today, using it as a collaborative tool for expression, attempting to explore it without prior strong bias, are the ones silently writing the next chapter in the history of human expression. I think if Monet were alive today, he'd be on this side of the fence too.
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i just generated an image in the style of a Monet painting using AI please describe, in as much detail as possible, what makes this inferior to a real Monet painting
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