Thank you to everyone who downloaded and played the Tales & Tactics demo in Steam Next Fest—over 10k of you! 🤪
Don’t go anywhere though, it’s just over ONE MONTH till Early Access release…
Everyone, I am under digital attack. If you see strange posts from me, please immediately alert me as to where. My Steam, Discord, and at least one email is compromised all of which use unique passwords.
Been playing a lot of Tales & Tactics demo in my spare time
For any fans of Autobattlers like TFT or Dota Underlords I can see this game being a massive success. Especially since I'm not too familiar with many solo autobattlers that give off the same vibe as those games
10/10
ALT pedguin bragging about winning at a games demo
Tales & Tactics is about to hit 10k demo downloads and we are so thrilled that you love the game as much as we do! 🎉
If you’ve not snagged your FREE DEMO yet, you’ve got until the end of @Steam Next Fest (June 26th) to join the party: yogsca.st/tales
ALT Graphic shows Tales & Tactics characters looking at a tabletop battle of small creatures. On the right is a gradient blue background and text reads: "Tales & Tactics Table 9 Studio. Seven days, hundreds of games, and our very own demo. Jun. 19 - Jun.26 @ 10am pacific". The steam logo and the text "Next Fest" is in the top left corner. On top of this the text reads '10k downloads'.
Dragons, ghouls and fae call your name...
From the devs that brought you Downfall: Slay the Spire Fan Expansion, comes Tales & Tactics—a roguelike, run-based, autobattler adventure!
Launching into Early Access on August 3rd.
Play the free demo now: yogsca.st/tales
New Sumo update is live, with fresh new UI hotness and improved in-game visuals. We're also on the Steam Summer Sale at 50% off through the rest of the event! That puts us at just FIVE dollars - if you haven't been able to check it out, now's the time. store.steampowered.com/app/8…
For #screenshotsaturday, a before & after of my current endeavor with Sumo (now in Early Access on Steam!) - a complete redesign of the UI. The new version uses many techniques I wasn't familiar with a year ago & includes dynamic clipping, carousels, and clean crisp animations.
#screenshotsaturday for today - the new and improved Victory UI and associated animations for Sumo. Several UI's have been completely redone for an upcoming update.
More Sumo before-and-after's from the update that will be going live today, for @UnrealEngine#screenshotsaturday
Completely redone game mode selection screen, brand new animated victory screen (not animated in the screenshot) and a comparison of an environmental materials pass
We're hard at work with some incredibly exciting new features for Sumo, debuting no later than the end of January. Our plans for what the game will be at a final release is now bigger than ever before thanks to all the exposure and positive reactions.
This video summarizes why we wanted to make Sumo, more than any description we could write - our friends playing the Early Access build for the first time. The results: laughter, chaos, and a whole lot of fun.
youtube.com/watch?v=VCnSrJxX…
FRIENDS AND FOLLOWERS! I've been barely able to contain this, but as just announced on the #KFGShowcase, Sumo will be releasing into Early Access TODAY. Stay tuned for the official release and link. RT's on that post will be greatly appreciated!
Bring the fight into outer space, where incoming space meteors will cause the arena to constantly shift and adjust. Poor Spectre here was blocked off by Violet's Lightning Wall - right into the path of a meteor.