Principal gameplay animator @SquanchGames, formerly @CoalitionGears, @NinjaTheory. tbAnimtools person, hermit

Joined October 2017
92 Photos and videos
Tom Bailey retweeted
Finally, we can reveal our secret. Here's our debut game - PHASE ZERO. A modern take on survival horror’s golden era, told in a chapter-based, dual-hero story. Expect prerendered backgrounds, fixed cameras, and PSX-era DNA. Oh, and meat-covered alleys. Lots of them. Please RT
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I've finally updated tbAnimTools to work in Maya 2025, also removed all traces of pymel, that was...fun. Making it all work for Maya 2019 and pyside2/6 at the same time was a total pain and I broke so much stuff. tb3d.gumroad.com/l/tbAnimToo… Anyway, it's free, so happy animating
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Tom Bailey retweeted
The Sirena Expedition, a PS1-style Horror-platformer set in an abandoned facility at the bottom of the ocean is coming to Nintendo Switch on the 16th of August, two weeks from now! Find out more! US: nintendo.com/us/store/produc… EU: nintendo.com/en-gb/Games/Nin… AU: ec.nintendo.com/AU/en/titles…
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Tom Bailey retweeted
Another day of posting art only. No bullshit, no hate, no drama. All I care about is to make art that will make you feel something . And then do it again. ❤️
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29 Jul 2024
Does anyone know if it's possible to bind custom python commands to keyboard shortcuts in unreal yet? Specifically for sequencer
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Tom Bailey retweeted
Hi! I'm working on a FREE all-in-one node-powered Blender addon called Quick Menu. It's planned to be released in the beginning of next year for Blender 4.1 ✨ Here are all of the new tools that I've made for it so far. There's more to come! Follow me for updates! ♥️
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Lately I've restarted working on a rig builder, third time's the charm I guess. Working on a heel lift control that inherits the rotation of the heel, so the x rotation is always aligned with the foot.
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The trick is there's a dummy node that aims at the toe, it shares the same parent as the heel lift control. The translates are directly connected from the heel lift to the dummy. Then the joint orients of the heel lift are connected to the rotates of the dummy node.
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Added a function to tbAnimTools to change an override layer into an additive layer, whilst maintaining the current animation.
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Tom Bailey retweeted
Don't forget to claim 2 Years of #Cascadeur INDIE License now! Everyone who had registered before March 1, 2024, can get a FREE upgrade! In Cascadeur go to Help > Claim Indie License Sync License if needed after #3danimation #gamedev #indiedev
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Tom Bailey retweeted
✍️ ╱╲  ╱  ╲ ▕ ▕ ▕ ▕ ▕ ▕  ╲ ╲╱  ╱╲ ╲ ▕ ▕ ▕ ▕ ▕ ▕  ╲  ╱   ╲╱ quanch.
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15 Mar 2023
Amazing animation youtu.be/DpefYPLH67A

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23 Feb 2023
Added Maya 2023 support and a new axis limit control for the collision tool. tb3d.gumroad.com/l/tbcollisi… #maya3d #animation (You animate as normal and it makes the contacts easy)
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20 Feb 2023
Been trying to reduce the amount of shit I have and oh boy is Facebook marketplace a hellscape of headfuckery.
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15 Feb 2023
Chatgpt has a surprising amount to say about farts
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11 Feb 2023
Been writing a bunch of perforce/Maya stuff this week, such fun... Wondering why Maya has no source control functionality out of the box? Seems crazy
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Once you've made the controls, you can change the scale and save it for next time using the right click menu.
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and if you're lucky enough to have ik, you can add the shoulder lock on top of it, define the controls/ik joint the first time, then just select the ik and go.
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