Joined May 2022
115 Photos and videos
#2xko_thresh #2xko_illaoi other enders 1. Thresh Limit Strike - 556 (not recommended) 2. Thresh 1 bar - 676 (OTG Oki) 3. Thresh 1 bar - 701 (no oki) 4. Tag launch to Thresh 1 bar - 753 (no oki) 5. Thresh 3 bar - 843 6. Henry to Illaoi 3 bar - 881
#2xko_thresh #2xko_illaoi thresh corner combo extension into illaoi double tentacle lantern oki fuseless 0 bar - 567 timing on assist is really difficult and height dependant. can go into any illaoi super here hard to tag launch back to thresh without leaving corner
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@dragonfgc1 seems to have found a more consistent assist extension in his freestyle TOD doing thresh 6H>4T>[2H], should work with all these fuseless Enders as well. Check him out
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#2xko_thresh #2xko_illaoi thresh corner combo extension into illaoi double tentacle lantern oki fuseless 0 bar - 567 timing on assist is really difficult and height dependant. can go into any illaoi super here hard to tag launch back to thresh without leaving corner
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#2xko_thresh #2xko_illaoi other illaoi corner combo ending options 1. Illaoi reset (covers forward tech) 2. Thresh 579 limit strike (pref for henry/lantern oki) 3. Thresh 1 bar 741 4. Thresh 3 bar 869
#2xko_thresh #2xko_illaoi 908 no fuse 3 bar corner combo was experimenting with what i could get off with thresh after a full illaoi corner combo. will post other, less damaging ending options next. you want thresh's assist hitting immediately after the bounce of j.s2
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#2xko_thresh #2xko_illaoi 908 no fuse 3 bar corner combo was experimenting with what i could get off with thresh after a full illaoi corner combo. will post other, less damaging ending options next. you want thresh's assist hitting immediately after the bounce of j.s2
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2 #2xko_thresh corner combos, first one doesnt use major reaction but i cant for the life of me route it to tag launcher. pleeeeease tell me if you find that route
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optimized to 584 (584 if you cut out 2m at start) #2xko_thresh
New corner auto-timed optimales with lantern loops. Limit Strike with 567 damage. Well basically auto-timed. You have to delay the 3H just a hair. Thanks to @terrabee for showing me the light! #2xko_thresh
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#2xko_thresh 696 Limit Strike corner combo
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#2xko_thresh double lantern corner loop added to combos i will never hit in a match
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Terrent retweeted
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This is what it feels like that #2xko_Jinx doesn’t have cross ups btw
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Who we thinking? #2xko_?
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#2xko_jinx #2xko_illaoi im digging this 725 1 bar freestyle corner combo
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#2xko_illaoi #2xko_jinx 2 bar corner swap - 675* damage - any fuse also illaoi assist can just sideswap when it hits a standing opponent you learn something new every day tomorrow we tackle corner combos, then oki *damage may vary
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jill corner swap any fuse 600* damage 1 bar #2xko_jinx #2xko_illaoi *damage may vary
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I am calling this team Jill #2xko_illaoi #2xko_jinx freestyle midscreen combo - 1 bar - 564
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#2xko_darius #2xko_illaoi how i like to end my combos starting with illaoi (2m>5m>5h>2s2>5m>5h>j.m>j.h>j.s1>2m>5m>5h>2h> ez starter btw)
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#2xko_darius #2xko_illaoi freestyle blockstrings i like to use darius does not know what a true blockstring is so there's some room for parries and such
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It’s a shame my fav champ isn’t the skin cash cow so we just get recolors with different masks for battle passes. Couldn’t even make the idol unique? :( #2xko
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for @pedromakestuff's eyes only im tired ill take it further tomorrow or something idk #2xko_illaoi #2xko_darius
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#2xko_bugs so while routing this again today, i encountered a bug with darius command grab. idk whats goin on with it, but it was only happening in save state of this combo, i didnt recreate it without save state
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