Joined February 2009
67 Photos and videos
I spend most of my gamedev time building what my game, Undying West, needs. But today I made something I wanted to make. Behold! Petrified body parts!
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Uh yeah … subscription shovelware. No thanks. Subscription services have already done irreparable damage to the music and film industry. I’ll be sticking with Steam and pay for quality games.
Indie Pass - The Subscription for Indie Games, coming April 13 youtube.com/watch?v=iosSN_0U… indiepass.com/ -$6.99 / €5.99 / £4.99 per month with annual sub options -Unlimited access to 70 titles -revenue distributed based on player time spent in each game
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Scavenging is critical but beware the robot zombies lurking in the dark! #UndyingWest #indiedev #gamedev #ue5
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Not all #ScreenshotSaturday stories are success stories. Here's a funny multiplayer bug where all items previously dropped by players would end up in an item constellation around the player ... whoops! #UndyingWest #indiedev #gamedev
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9:29pm, Tuesday evening. Implementing system to be able to tweak in-game attributes (NPC speeds, health, item damage) prior to starting the game for custom rules and scaling based on player count … not glamorous but it needs doing. #UndyingWest #indiedev #solodev
Game dev isn’t just "make a game." It’s: - Late nights no one sees - Learning 15 jobs - Fixing one thing, breaking five - Panic attacks - Wondering if anyone will even care And still showing up the next day. Keep going, indie devs, I believe in you.
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Some days you just have to unplug from gamedev and enjoy the good things life has to offer.
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How to make a video game: If you show up everyday, the game will write itself.
This is all you need to know to write a hit video game. Everything else is internet noise. Be realistic and aware of your skill. Now, go start something people want to play.
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So awesome these raw moments! You can tell he’s got a such a great supportive partner too. In my world, that counts for a lot. My wife is an instrumental support and motivational pillar that keeps me going when I need it the most. Congrats on the release @Dexerto !
Mar 11
Game dev Cakez77 reacts to how much money his game made 30 hours after release following four years of development
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In my opinion this is such an important lesson: representing your game accurately is way more important than trying to conform to general gaming trends and expectations. That is, after all, what makes indie games so great — we get to break all the rules, and still make fun games!
We don't want to offend anyone with this post, but we want to be honest about our current struggle... After having the chance to watch various people playing our game, we got some valuable insights. Quite a few people expected something entirely different than what this game is... It may be the colorful and cute look of the game or something else. What some expect: many checkpoints, very easy to complete any level, no real thinking necessary, no real focusing needed, you can just casually walk through the game and don't have to memorize things, you absolutely don't need any practice to get into the flow of a level What our game actually is: more like a 90s game when it comes to difficulty, no frequent checkpoints, no permanent and cheap dopamine kicks, focus, thinking and a normal attention span required, you have to memorize quite a few things, some levels require a bit of practice to get into the perfect flow We know, that this is not the most popular approach to game development right now, but we were children in the 90s and we couldn't bring ourselves to make a game for “Generation TikTok“... 😜 Also, we consciously wanted to avoid addictive game loops and sensory overload. We will try to advertise our game more accurately now. Maybe we will also make an extra version of our game for Gen Z. Great thread on this topic: x.com/Manifest_Lord/status/2…
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Honestly I feel like giving up on my game at least 5 times a week. And then, I just force myself to show up, get back up on that horse and continue working on it 💪🏻
There will come a point when working on your game when you lose pretty much all confidence in the project and you feel like you’re holding on to a glimmer of hope with your pinky. It’s important to hold on tight and keep climbing!!
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Print screen of where I am at! #gamedev
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If you need a break from killing Robot Zombies, you can always relax by petting your horse! 🐴 #UndyingWest #indiedev #gamedev #ue5
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Some days I feel like Captain Ahab chasing his White Whale. Today is one of those days … #indiedev #solodev
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But why ?! Just because you can doesn’t mean you should. This is the kind of rubbish that happens when you focus on making money instead of focusing on making good games. Every single move Sony makes just makes me NOT want to buy their next console. You have used up all my good will Sony. It’s been been swell, but the swelling’s gone down. PS4, you will always hold a special place place in my heart. Peak games. Fortunately we still have Steam and indies/AA making awesome games.
Sony has patented a "soft pause" system for video games. Instead of fully stopping gameplay, pressing pause, slows time, lowers difficulty, adds assists like auto-aim, or reduces audio/visual intensity. The game keeps running normally for other players in multiplayer. "A method for performing a soft pause of a video game... changing the execution from normal mode to soft pause mode, where soft pause mode continues execution with changes to reduce gameplay intensity."
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Sharing is caring! Checkout Riftwalker, it looks awesome!
Reposts are not a vanity thing for indie devs. They are how the game finds new players. They are how wishlists move. Wishlists are the difference between finishing this game and shelving it. Thanks to everyone sharing. Steam link in replies.
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My (little-late) #ScreenshotSaturday entry: Level Selection, Player Ready, and Level Start mechanics are now working in multiplayer🥵 Get on your horse! It's time to go!🏇 #UndyingWest #indiedev #gamedev #ue5
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Trying to stay sane while juggling family life, a full time tech job, and going full throttle on solo indiedev. #solodev #indiedev 🥵
Indie devs, what’s your biggest challenge right now? For me, it’s social media… but I’m working on it
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This is definitely true for me. I like to FEEL the story. Which is why, generally speaking, I enjoy games with character driven stories over sprawling RPGs where you’re just consuming lots of world lore. There’s no feeling, just facts.
I heard something funny the other day with a friend. He told me he doesn't play a story game to understand the story. He said he plays a story game to FEEL like there's a story. He said most of the time it just feels nice to be surrounded by the trappings of story, but doesn't care if it doesn't make sense to him. What do you think? Is this true for you too?
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