$1.7B loss is no fucking surprise for Ubisoft.
> Have 16,600 employees
> Spend shit ton of money
> Release mid games
> Have 0 success in the past 6 yrs
About 2,500 people worked on AC Shadows, whereas:
~350 on Yōtei
~400 on Elden Ring
~450 on Baldur's Gate 3
Throwing 5 to 10 different global studios at a single Assassin's Creed or Far Cry is exactly why they're failing.
When you have thousands of people across multiple continents making one game:
1. Creativity dies. Everything becomes a safe open-world checklist.
2. Studio loses agility. By the time they try to chase a liveservice trend, they are 5 years late.
3. Budgets get so bloated that the game has to sell 10m copies just to break even.
They need a Capcom-style renaissance by stopping chasing trends and starting to do what they do best.
10 years ago Capcom was bleeding out, outsourcing IPs, and losing their identity. But they restructured. They shrunk their scopes, built a unified engine, and focused on their core IPs (Resident Evil, Monster Hunter). Today they're at the top of the industry.
Ubisoft getting down to 5 localized creative houses and falling back on the Black Flag remake shows they might finally be waking up.
Think they'll make a comeback and give us peak games like this? 👇
Ubisoft stock is crashing after the company announced massive financial losses worth billions.
For years, Ubisoft was one of the biggest names in gaming, but recently, the company has struggled with:
>expensive game development
>delayed releases
>cancelled projects
>weak game launches
> players stopped trusting ubisoft
Now, after reporting huge losses, investors are increasingly worried that Ubisoft lost the ability to deliver good games.