Joined June 2011
274 Photos and videos
So proud of this team 🎉🎉
Game of the Year! Thank you #TheGameAwards. Truly an incredible night.
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Jason Accardo retweeted
Absolutely honored to host #TurnBasedThursday this week. Calling all #GameDev and #IndieDev. Let's see some #turnbased games! Players, Like❤️, Repost📷, and Wishlist games you're interested in!
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Absolutely honored to host #TurnBasedThursday this week. Calling all #GameDev and #IndieDev. Let's see some #turnbased games! Players, Like❤️, Repost📷, and Wishlist games you're interested in!
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Deadwind is an open world RPG roguelike. You can check it out here: thinginger.itch.io/deadwind x.com/thinginger/status/1684…
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Have you heard of this new game that's out, Baldur's Gate III? 😏 Our host this week not only contributed to that colossus, he's also the #IndieDev behind an old-school cRPG of his own! Equip your screenshots and follow @thinginger for tomorrow's #TurnBasedThursday thread!
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As you also may have noticed, the dialogue UI has seen a pretty nice change. The camera centers on the conversation and the black background has been removed.
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I think that's pretty much it! I'll leave you with this sweet new water shader. Update this weekend or shortly after. Just wrapping up some final things.
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Jason Accardo retweeted
1 May 2023
the early access button has been pressed Path of Achra is out in early access for all those joining in and offering support, this solo developer deeply thanks you, with eyes set on the horrors and wild powers to come #roguelike #indiedev #pixelart #retrogaming #rpg
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All weapons have damage types (slash, blunt, stab, etc) and can apply an injury to bodyparts based on their type. All armors now resist certain damage types; blocking an injury on their protected part that would otherwise be applied. (No UI to show this yet unfortunately 😔)
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The lower the target's health percentage, the higher chance that an injury is applied by a hit. Injuries are healed randomly every turn, and this is based on how high your current health percent is.
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