UX Designer with a love for all things mobile-first, human-centered, next-gen and patterned interactions.

Joined July 2007
109 Photos and videos
Here's Figma's #Config2025 Keynote announcements – summarized as a 1-pager for folks that missed it!
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12 Oct 2023
If you can rock your own server, then congrats, you can get super spoiled by dozens of innovate-and-refine-because-its-fun features when you use @plexamp music app with “Sweet Fades” turned on. As a DJ on the side I am *constantly* inspired by how it chooses to overlap tracks.
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Compiling my thoughts on the Apple Vision Pro: Google Glass and MS’s Holo have established market in the indust/corp spaces, so it makes sense for Apple to enter a tested market with a Pro model, while using the higher price to eventually scale to mass market – owned by Oculus.
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Fun fact about the hand gesture-controls on the Vision Pro demo: you can try this out now if you have an Apple Watch – there’s OS-level control using pinch and fist gestures thanks to the fantastic AssistiveTouch accessibility settings.
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On Apple's Vision Pro, as a UX/Human-Interface Designer: Defaulting to AR (reality-connected), and then fading into VR (out of physical reality) is a subtle yet impactful design decision, helping with disorientation and mental health—likely born of 's human-centered principles.
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Prediction for today’s Apple 2023 WWDC: They’ll use special links during the VR presentation that lets you demo experiences with an augmented reality app clip from your iPhone
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Sadly no immersive AR demos… yet
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29 Mar 2023
The rapid pace of AI research is, yet again, eclipsed by @elonmusk rapid chewing rate
. @elonmusk eating spaghetti
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My newest mixtape of colorful self-help beats is live – listen to my September Mix here: tedlev.com/mix
Thanks for the Twitter anniversary reminder – look at that heavy type!
27 May 2022
Yes and: With UI design shifting to content-first, and the primary form of content on apps and webapps being text and 2D pics/vids, this is a good thing. Especially with text, the UI around it being simpler with less visual definition benefits the user's focus and engagement.
26 May 2022
game designers and engineers are so grossly undervalued. us apps and website people are playing with sticks in the mud compared to them
30 Aug 2021
Presented 3 weeks ago but ahead of its time by many years: @OpenAI GPT-3 coding demo of webpages, a game, and manipulating a Word doc, just by giving it simple commands – even very ambiguous ones. Excited to see this in code & design workflows soon: youtu.be/SGUCcjHTmGY

11 Nov 2020
Everything's a little computer now. We've entered an age in which the location of a computer defines what it does. Seeing the Google's Nest Hub hold its place on the market is a big sign of Google's ongoing exploration into "ambient interfaces" succeeding.
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11 Nov 2020
An ambient interface: it's there when you need it, it's aware of its/youd context and surroundings (like waking up to hear the news in the bedroom, or at night in the kitchen showing recipes/timers), and when you don't need it, it blends in with the rest of your furniture.
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11 Nov 2020
Ambient interfaces don't require a screen – they can be audio. And @GoogleDesign's voice assistant is in a league of its own thanks to their continuing innovation. *Not* needing a display to get stuff done, with natural mumbled language, is a huge challenge Google is taking on.
26 Oct 2020
Designing with Spacial Memory in mind does't mean more 5-star reviews, as it's an unconscious benefit. Even so, it holds strong on my UX craft tool belt: all screen sizes benefit, esp mobile, it's easier on the brain, and more accessible. See @nngroup: nngroup.com/articles/spatial…
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27 Jul 2020
Want some funky dance beats to power through your work? Same! I just released my July Mix – listen here: tedlev.com/mix
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13 Sep 2019
Sure Google’s Pixel 4 is crazy leaked, but the amazing impact will be their new Assistant. Near-real-time transcription, speak to your phone for everything, no tapping/UI required. Google's I/O (start at 22:41) shows it off beautifully: youtu.be/TQSaPsKHPqs?t=1361
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13 Sep 2019
Why it's important: • Kills the old mindset of small screen = less capability • Huge mental model shift: Less “where’s the button for [thing]?”, more “get [thing] done” • Reinforces the benefits of inclusion: Design to accommodate 👁️-impaired < Designing only for 👁️ users
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