I build & design XR experiences.

Joined October 2014
25 Photos and videos
Jan 20
naive recreation of reality is often misleading trying to achieve realism often emphasizes the gap VR is an over-promising name for a creative medium yet it is still so easy to forget it a short story about the realism trap. full post in the vr presence newsletter: link in bio
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24 Dec 2025
I feel immersion is breaking when seeing the VR boundaries. The blue grid says watch out, while the game still behaves completely normal. Players need to think outside of the game, about the real world. I thought I need to make boundaries an in-game mechanic... #VR #gamedev
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24 Dec 2025
The video shows a very basic solution, and it’s mostly about sound. Game audio is shifted towards a unique boundaries sound. The visuals also adapts: the view becomes white, telling you to go back. People like it, even spend some time playing with it, going in and out of it.
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24 Dec 2025
Now I think of how could it go deeper.. Would love to get your thoughts on this one!
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17 Sep 2025
I’m always excited about re-designing real-world actions into VR interfaces, because VR ≠ Real life. The key is understanding limitations- knowing what to let go of, and what to add. An example: Marker Map. 1/5 #vr #madewithunity #xr
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17 Sep 2025
The solution: * Pinch to pick up a virtual pin * Drop it on the map and name with a virtual keyboard that pops in on placement * Move pins around like objects on a desk * Toss away to delete or tap to rename * Subtle hints, smooth animations, and sound feedback 4/5
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17 Sep 2025
XR is not about directly recreating reality- it can never compete with it. Our job as XR designers is to embrace the medium, work with its constraints, and craft experiences that feel natural inside VR- experiences that couldn’t exist anywhere else. 5/5
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29 Aug 2025
Who would have guessed that there is no simple out of the box solution for saving game analytics in a table that can be queried to display my own custom dashboards for free Anyone with a better idea than unity—>supabase—>metabase self hosted with docker? #indiegamedev #gamedev
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28 Aug 2025
Im thinking on how to incorporate boundaries, or play-area limits, as an inherent component of my game. Boundaries as a game mechanic.
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20 Aug 2025
Am I the only one who is always afraid of throwing my controller when throwing objects in #VR? Every time I let go of the trigger, I’m reminded that - I’m holding a controller. It's a tiny but stubborn immersion breaker. So I re-designed grabbing - works without buttons.
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20 Aug 2025
Just touch grab → objects stick and release smoothly. I found out its surprisingly fun. There’s something deeply satisfying about objects simply attaching and detaching from your hand. Only after you try it you realize how much of extra friction the trigger adds.
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20 Aug 2025
I had a ton of fun building this. Let me know if you want to implement it in your projects or if you want to try the demo apk!
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Tal retweeted
Our spatial app for #AppleVisionPro is available on the app store! Intelligent Agents powered by AI could become our partners and companions. Wisp World is the seed of this idea, for design lovers who are curious about the future of technology.
Wisp officially launches today! A beautifully crafted ornament and AI companion for Apple Vision Pro: apps.apple.com/us/app/wisp-w… #WispWorld #AI #SpatialComputing
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3 Oct 2023
VR might create big discomfort because of how effectively it fools our bodies and senses. But it is also one of the things making VR so valuable.
3 Oct 2023
Replying to @dh7net
I agree with a lot but think your main argument is wrong. VR’s greatest capability is indeed to fool our bodies BUT it holds potential to create significant experiences like no other medium can. This is the promise of VR, and in some usecases it makes it an irreplaceable tool.
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27 Sep 2023
Every time someone speaks the words #VR / #XR / AR and #Mainstream in the same sentence
27 Sep 2023
Replying to @benz145
I think talking so much about the “mainstream questions” hurts the industry It is overselling the medium to newcomers and reinforces wrong mindsets on developers (builders)
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27 Sep 2023
We’re a small, fascinating and beautiful *niche*. It has many upsides.
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27 Sep 2023
איזה באסה שהתעשייה והקהילה שלנו בויאר חוטאת כל כך ב overpromising בכל רמה אפילו השם ״מציאות מדומה״ כל כך אוברפרומיסינג קצת פריקה על התחום האהוב שלי 🧵
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27 Sep 2023
ברמת השיווק מלא מהשיווק מנסה למכור ״כולם עושים את זה״ ו- ״אתם משתגרים לעולם אחר״ שתי ההבטחות רחוקות מאוד מהאמת שהיא
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27 Sep 2023
שויאר (ו xr) זה נישה וזה ימשיך להיות נישה בשנים הקרובות אפילו שתגדל ואפילו שכנראה ואמן ואמן תתפוצץ מתישהו או בקרוב בינתיים אני ממש אוהב את המיינדסט הזה ש xr זו נישה כי אפשר להתרכז במה עובד טוב עכשיו
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