Unity dev at BetterUp, previously at Inkle. Maintains the Unity plugin for Ink. GDC speaker, game design blogger.

Joined March 2011
251 Photos and videos
Tom Kail retweeted
.... There once was a labyrinth at the end of time .... ๐Ÿšจ ANNOUNCING ๐Ÿšจ THE FOREVER LABYRINTH An inkle game In collaboration with @googlearts Free to play right now, in browser or the GAC app ๐Ÿ–ผ๏ธ goo.gle/foreverlabyrinth
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Tom Kail retweeted
๐ŸŽฎ #GameJam Announcement! ๐ŸŽฎ A 48 hour in-person Game Jam hosted by Cambridge Game Makers at Thrive! ๐Ÿ“… 18th-19th November ๐Ÿ“ Thrive, Cambridge RSVP now! ๐Ÿ”—: eventbrite.co.uk/e/game-jam-โ€ฆ
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21 Sep 2023
Been waiting to play Goodbye Volcano High for YEARS! Most excite.
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28 Apr 2023
Ooooh my NorDevCon talk on Ink is on Youtube! youtube.com/watch?v=ybr5TPu0โ€ฆ It's...basically impossible to hear the audio ๐Ÿ˜… We never tested audio input worked
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30 Mar 2023
Finally got around to building out the horrible but necessary systems for my incest game (which I'll explain another time). The key was ditching the very hard layout system and forcing the player to untangle weird relationships - which is 100% GAMEPLAY.
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Tom Kail retweeted
30 Mar 2023
5 years ago I released a game. It had many flaws. I couldn't pull it off - yet. Now I'm going to make it right. Windy Meadow - tales of 3 young people facing difficult choices, set in a village from the fantasy world of Roadwarden. Coming soon. #indiedev #gamedev #pixelart #vn
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3 Mar 2023
Last night I dreamt that @unity fixed the bug in Unity Answers that swaps all instances of the string "is" with "$$anonymous$$"
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27 Feb 2023
To my shame, these are better than the actual docs ๐Ÿ˜…
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25 Feb 2023
Phew! Talk at #nordevcon is DONE! Lots of fun. Thanks to @n3rdybirdy for the pic!
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20 Jan 2023
Are there any game designers who know games that have made improvements to Clash Royale's chest system? I've always thought of it as a very fair and well considered F2P system but it's quite old now, and I'd be interested to know if it's been bettered!
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17 Jan 2023
Happy Monday! Here's a nice song that reminds me rather a lot of a layered version of the Outer Wilds theme. open.spotify.com/track/0fVK2โ€ฆ
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11 Jan 2023
Oh wow Unity's spline system is fantastic! It's the first time in quite a while that I've been impressed by their output.
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3 Jan 2023
Sadly moving away from @git_fork because it's impossible to google "how to do X in git using fork" because fork is itself a git keyword :( Such a weird problem to have! Back to Sourcetree, I suppose. Hope they've fixed all the bugs since 2015!
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31 Dec 2022
I'll be giving an Ink 101 talk at the @NorfolkDev conference this Feb! More info closer to the time, but it'll be my first time doing anything professional in the city I grew up in, which feels lovely.
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20 Dec 2022
Sharing some code that converts between local and anchored positions in Unity RectTransform. gist.github.com/tomkail/b28aโ€ฆ In a regular inspector, anchored position is shown for RectTransform; local position for Transform. In a RectTransform, localPosition is always the visual center.
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20 Dec 2022
Quite why this isn't standard is another thing entirely. Been working on UI heavy projects for YEARS and this stuff still regularly confuses the bejesus about of me.
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5 Nov 2022
Iโ€™m behind the Ink booth at @AdvXConf this weekend; come say hi if want to learn ink or would like help with your ink projects!
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3 Nov 2022
Sharing a little macro that creates seamless looping audio with Audacity! gist.github.com/tomkail/ead7โ€ฆ
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23 Oct 2022
I set up a phone-based eye tracker, Eyewearbeam, for some playtesting. Here's me attempting to play Hyper Demon with it!
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23 Oct 2022
Software is good; not great. I've found it works best if you don't move your head at all. Not wearing glasses may help but I also needed to see. Definitely worth a go if you're doing playtesting on a lack-of/shoestring budget!
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23 Oct 2022
Hyper Demon turned out not to be the best game to use as a showcase - it's a game that deliberately focuses your attention on the center of the screen to an insane degree - super mesmerizing.
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