Agentic Systems Engineer/Designer · Building Frontier AI Powered Systems · Former Riot (League of Legends), BioWare (Mass Effect)

Joined June 2007
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Check out my Claude Code plugin marketplace kitaekatt.github.io/plugins-… - bootstrap enables any other plugin with a properly configured bootstrap.json to manage its own dependencies (install missing software, python libraries) - skills-kit has a robust skill development framework with new skill features - unreal-kit makes it easier for Claude to work with unreal - p4-kit enables local code review of p4-changelists - awesome-kit has a lot of awesome skills in it

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Really liking working with Fable so far. I have been primarily doing architecture reviews and implementing improvements based on the analysis. It has caught a lot of things that Opus missed. Pretty impressive.
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I finally have a wired cat 6a and all unifi networking hardware through my house and a 10gb local network! Now I just need to find a reason to justify setting this up....ideas?
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Christina @ATX retweeted
Although I have never worked on a game engine, I found this reference many years ago and instantly liked it. gameprogrammingpatterns.com/… It particularly discusses many foundations, from "how computer graphics work" to various design patterns used commonly in game engines. These patterns are interesting reads on their own, and you may find their usage elsewhere, too. Definitely worth reading and saving for later as a reference.
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The true meaning of terror is trying to update your BIOS to fix graphic card instability.
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Christina @ATX retweeted
A conversation I had earlier today.
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I wonder when @claudeai is going to deprecate all modes besides auto-mode. Really the only one you need.
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I have to say @trq212 was right about making more use of HTML as an output format for claude. I was skeptical, but now I can't live without it!
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I think I have evolved my job class (in the final fantasy sense) to Agentic System Designer.
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A modern lemmings game is on my idea lost for games I might build. Someone should!
Let's go! Lemmings (1991 by DMA Design/Psygnosis) ranks among the top 5 most sold Amiga games of all time. On its release day it sold over 50,000 copies - a record for any Amiga game, which was never topped. To give you some perspective: Other games by Psygnosis - like Menace or Blood Money - sold between 25,000 to 50,000... over their entire lifespan. In a way it helped keep the Amiga (and also the Atari ST) relevant and alive a bit longer - both had seen a significant decline under the increased pressure from both, consoles and the PC market. Lemmings remains a total classic and has incredible replay value. The first couple of levels are quite easy but difficulty really ramps up towards later stages. One for the ages!
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Claude can draw diagrams with the right skills. I compared nine different popular skills, so you don't have to! kitaekatt.github.io/pastebin…

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Claude code workflow system primitives kitaekatt.github.io/pastebin…

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Sometimes working with AI can feel pretty slow, but I find that it's helping me develop my patience. Not a troll, actually feel this is a good thing
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Patience comes from recognizing that communication is a process and AI has to try things out, which may or may not work Every session is a mentoring experience, and best practices in AI development include encoding key insights in a way that enables AI to access them effortlessly as they are needed
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So far really liking opus 4.8. Feels thoughtful and disciplined.
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Christina @ATX retweeted
May 27
i’m not a studio pretending to be solo developer. i’m one person pretending to be a studio.
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This is how I learned to program
Back in the 80s, tons of open-source BASIC games were printed on paper in monthly magazines. And Basic itself was closed-source back then, so nothing new under the sun
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If you are thinking of going into computer science, you should do it. Enrollment is down. The more I work with AI the more I feel there is going to be a significant lack of talent with a comp-sci background, and AI really benefits from working with a human with this background. Even better, you don't degree these days. It's a great way to learn computer science, but the theory is all out there and there are many ways to learn it!
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So I tried this and this skill is pretty nice. It creates solid html architecture diagrams, and it's pretty versatile.
Replying to @truffle
If HTML/SVG output works better than ASCII, Archify is worth a look. It is a Claude Skill for readable architecture, workflow, sequence, data-flow, and lifecycle diagrams from plain English, with dark/light mode and PNG/SVG export. GitHub: github.com/tt-a1i/archify
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So many hours spent on this amazing games
Behold! The self-proclaimed Mother of All Games! Scorched Earth, by Wendell Hicken, was released as shareware in 1991. It wasn't going to win awards for groundbreaking graphics, yet it's one of the best multiplayer games ever - highly addictive with endless replay value. It let you customize a huge range of settings, from gravity, wind, and meteor showers to many others. Building on earlier games like QBasic Gorillas, it took the concept to a much higher level, supporting up to 10 players with far greater complexity and variety. You set angle and power to aim, with a wide choice of weapons (unlike the banana in QBasic Gorillas, for anyone who remembers). Computer-controlled enemies ranged from difficulty 1 (Moron) to 10 (Cyborg). No other game has named its lowest difficulty level so perfectly! Wendell Hicken, the Quentin Tarantino of game developers!
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