Research Scientist in AR/VR. Interested in understanding human vision during eye and head movements. tweets and opinions are my own

Joined June 2013
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Pinned Tweet
It's that time of year - we are looking for PhD interns to join the Applied Perception Science team at Meta in 2024! Come work with my team and I on the latest questions at the intersection of AR and VR displays and human vision! Apply here: metacareers.com/jobs/6776131…

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Scott Murdison retweeted
Why is eye tracking a good solution for interactions for the new Orion AR glasses just announced at Meta Connect? We have a new paper in press that explored how targeting objects at different depths impact performance in XR! tandfonline.com/doi/full/10.… 1/n
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Some super cool work from @Coutinho_JD , @GunnarBlohm @doug_munoz, Philippe Lefèvre and Jeff Huang! Never considered a potential main-sequence-like dynamic relationship for pupil responses before. Neat model.
Main Sequence of Human Luminance-Evoked Pupil Dynamics biorxiv.org/cgi/content/shor… #bioRxiv
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Scott Murdison retweeted
New paper! See Charlie's great thread below, plus here are my thoughts on our latest contribution dl.acm.org/doi/10.1145/36499… 1/
New paper alert! @RealityLabs Eye gaze in everyday life contains multi-scale temporal dependencies across objects (1-7 fixations into past, depending on task). Akin to natural language. Key to foundation models for visual understanding in mixed reality dl.acm.org/doi/10.1145/36499…
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Scott Murdison retweeted
New paper alert! @RealityLabs Eye gaze in everyday life contains multi-scale temporal dependencies across objects (1-7 fixations into past, depending on task). Akin to natural language. Key to foundation models for visual understanding in mixed reality dl.acm.org/doi/10.1145/36499…
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Scott Murdison retweeted
@csburlingham carried out this work on his internship and this follows form our first paper published in March pnas.org/doi/10.1073/pnas.23… Many thanks to the key contributions from the dream team for this paper: @tsmurdison @XiuyunWu5 and Naveen Sendhilnathan! 4/4
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Scott Murdison retweeted
Foveated rendering is a key enabler for spatially realistic real-time VR, but nature hints that a key purpose of peripheral vision is motion perception. Our work on preserving motion perception in AR/VR, to appear in the ACM Transactions on Graphics (SIGGRAPH ‘24) (1/10)
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Scott Murdison retweeted
20 Apr 2024
New pub from Bin Yang, Janis Intoy, and Michele Rucci in PNAS. pnas.org/doi/10.1073/pnas.23… #URochesterResearch @UoR_BrainCogSci @aplabUR

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Scott Murdison retweeted
Some highlights: 🔄 Like other movements, eye movements obey conservation of effort / energy optimality 🔄 From phone scrolling to wandering in the woods, people instinctively conserve effort by minimizing ocular range of motion and opting for shorter fixations.📱🌳 1/n
👀Just released in PNAS with Meta @RealityLabs. Laziness is unexpectedly central to gaze in everyday life. Mobile eye tracking dataset covers Pokémon GO, LEGO, driving, shopping, and more.💃Game changer for AR & AI research! w/ @MichaelProulx @tsmurdison pnas.org/doi/10.1073/pnas.23…
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Very proud to finally share this data with the community! Many congrats to former RL intern @csburlingham, who did the work to compellingly describe natural oculomotor orienting behaviors across everyday tasks.
👀Just released in PNAS with Meta @RealityLabs. Laziness is unexpectedly central to gaze in everyday life. Mobile eye tracking dataset covers Pokémon GO, LEGO, driving, shopping, and more.💃Game changer for AR & AI research! w/ @MichaelProulx @tsmurdison pnas.org/doi/10.1073/pnas.23…
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Scott Murdison retweeted
New article in the Extended Reality issue bit.ly/3PdJOLH by Iona R. McLean et al. @UCBerkeley considers the contribution of image minification to discomfort experienced in wearable optics. doi.org/10.1167/jov.23.8.10
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My research program has a large focus on perceptual and oculomotor effects related to low persistence :) thank you @ID_AA_Carmack for speaking to this!
Replying to @eeuoss
No, all modern headsets are “low persistence”, where the image is only displayed for 1-2 milliseconds, and the remainder of the frame time the display is black. Without this, you get a huge amount of motion blur when you turn your head, as in the original DK1.
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What’s really cool about this one is you can see the role that retinal slip plays in making this effect more and less obvious when scrolling through 😄
The image appears to bulge out.
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This is an exciting year for interns and postdocs from @RealityLabs at @VSSMtg! We’ve got several posters to show off some of the research in vision science we’ve been doing: 1/
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On Tuesday morning, @csburlingham will be presenting his project with @MichaelProulx , @olegkomo, Naveen Sendhilnathan and I on the sequential nature of real-world eye movements: “Oculomotor “laziness” constrains fixation selection in real-world tasks” 5/
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This is going to be a fun week at @VSSMtg ! I always love the commute to the meeting:
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VSS friends: Come see Charlie’s poster from his internship with @MichaelProulx at Reality Labs on Tuesday!
Vision tweeple, I will be presenting a poster on research from my internship at Meta Reality Labs on Tuesday morning, with Naveen Sendhilnathan, @olegkomo, @tsmurdison, and @MichaelProulx. If you're interested in eye movements, attention, or motor behavior, check it out! #VSS2023
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