Prepare to explore some of the worlds in Order of the Sinking Star, each with their own distinct gameplay mechanics 🗺️
The public demo at #SteamNextFest will kick off in just 2 days and run through June 22! 🎮
The SURPRISE is:
x.com/SinkingStarGame/status…
Order of the Sinking Star will have a free demo on Steam, for NextFest, Monday.
Because the game is HUGE, the demo is huge: it's bigger than most entire paid puzzle games, and you get to try it out for free.
Play a demo of Order of the Sinking Star for the first time ever during #SteamNextFest from June 15 - 22! 🌟🎮
Step into this massive puzzle adventure, solve brain-teasing puzzles, play as unique heroes and decipher a grand mystery! 🧩
📜 Details > orderofthesinkingstar.com/en…
I made a custom player to showcase works of cool chiptune artists on the breaks of my streams. I was thinking what to do when a music file can't be loaded. I decided to still display it but apply some glitchy effect. Not the best, but it's my first time.
I made a custom player to showcase works of cool chiptune artists on the breaks of my streams. I was thinking what to do when a music file can't be loaded. I decided to still display it but apply some glitchy effect. Not the best, but it's my first time.
Obviously not perfect. There's lots of pre-processor trickery that can confuse this method. But it was useful to get a very rough idea of what functions in my code (which I know is very straightforward) should be probably not called in the multi-threaded context.
Sloppy way to find all the static local variables in C code:
1. Iterate all the C tokens,
2. Maintain the counter of the nested curly braces,
3. If you see the `static` keyword within at least one layer of curlies, you found it!
Obviously not perfect. There's lots of pre-processor trickery that can confuse this method. But it was useful to get a very rough idea of what functions in my code (which I know is very straightforward) should be probably not called in the multi-threaded context.