Greetings, warriors of Uldor!
The battle never stops, and neither do we! It’s time for another biweekly update, bringing you the latest on our ongoing development, community events, and the road ahead. From playtests to new features and everything in between, here’s what’s been happening in the world of Uldor.
Let’s dive in:
🌍 New open world biome completed
🎨 Designed icons for abilities and classes
🖥️ HUD tweaks and fixes
🦹 New enemy abilities added
⚔️ Extensive combat testing
🌀 Improved some combat animations