@StatsOnDuty Analyst, GFX Designer & Social Media Manager // @PlayCODMobile Discord Moderator

Joined February 2017
125 Photos and videos
Pinned Tweet
7 Nov 2024
๐—ฉ๐—ถ๐˜€๐˜‚๐—ฎ๐—น๐—ถ๐˜‡๐—ถ๐—ป๐—ด ๐—ฏ๐˜‚๐—น๐—น๐—ฒ๐˜ ๐˜ƒ๐—ฒ๐—น๐—ผ๐—ฐ๐—ถ๐˜๐˜†. You can calculate bullet velocity delay ranges using ๐—•๐—ฉ ร— ๐Ÿฌ.๐Ÿฌ๐Ÿญ๐Ÿณ. For example: 1000m/s 0m โ€“ 17m: Hitscan 17 โ€“ 34m: 2F / 33ms 34 โ€“ 51m: 3F / 50ms 51 โ€“ 68m: 4F / 67ms #codm #codmobile #callofdutymobile
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tych retweeted
The Subtle Genius of CODM's Pay-to-Win Model (ft. iSleep247) Watch here: youtu.be/dW1Hc2wsVbQ #callofdutymobile #codm #codmobile
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they probably forgot to put a percent sign while coding the barrel attachment instead of 75% bullet speed, its a flat 75
LC10 Bugged Bullet Speed The 13.9โ€ Taskforce barrel is currently bugged, boosting bullet velocity to only 575m/s instead of the intended 875m/s. If your shots at range arenโ€™t connecting with the LC10, this is probably why. #callofdutymobile #codm #codmobile
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tych retweeted
LC10 Bugged Bullet Speed The 13.9โ€ Taskforce barrel is currently bugged, boosting bullet velocity to only 575m/s instead of the intended 875m/s. If your shots at range arenโ€™t connecting with the LC10, this is probably why. #callofdutymobile #codm #codmobile
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tych retweeted
Next Mythic Secret Cache: AGR - Flying Dutchman Thanks @tycharius for the notice. #CODMobile #callofdutymobile #codm #codmnews #codmleaks Follow Us & Join our Discord server for the latest news and leaks.
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tych retweeted
Top META Weapons DOMINATING Ranked in Season 9 2025 | CODM New Update Watch here: youtu.be/mYEmUbcmOxs #callofdutymobile #codm #codmobile
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tych retweeted
This NEW Gun Is BROKEN...? CODM RAM-7 Gunsmith & Stats Breakdown Watch here: youtu.be/la30ObIR_Fc #callofdutymobile #codm #codmobile
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tych retweeted
The RETURN of CBR4? CODM Season 9 Buffs & Nerfs Explained Watch here: youtu.be/Vm-5XUXdZQ4 #callofdutymobile #codm #codmobile
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tych retweeted
CODM Server Tick Rate The following data is derived by checking packet timings using a packet sniffer on India & NA servers. 1. Practice Range & Battle Royale: 10hz 2. Public Match (Respawns): 20hz 3. Public Match (SnD) & Ranked Match: 15hz Best case scenario, your data is sent to the server every 50ms (20hz). Everything else that happens in-game is interpolated by the server. This low tick rate explains the experienced desync in-game; netcodeโ€™s overcompensating to cover bad ping players and VPN users, effectively making them impossible to hit. #callofdutymobile #codm #codmobile
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tych retweeted
Top 10 Weapons You NEED To Use in CODM Season 8 (Passive, Flex, Aggressive) Watch here: youtu.be/kihdOKs2eAc #callofdutymobile #codm #codmobile
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tych retweeted
USS 9 is FINALLY DEAD? Everything NEW in CODM Season 8! Watch here: youtu.be/iXO6SdJbQeY #callofdutymobile #codm #codmobile
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tych retweeted
RAM-7: First Impressions The RAM-7 is easily an upper tier flex AR. The main advantage is its combination of fast TTK (210ms, identical to DR-H) and fast fire rate (857RPM). This means that its TTK is much more realistic compared to other meta options with similar TTK as the punishment for missing shots is much lower. Its other stats are also quite competitive as it features extremely low recoil, excellent BSA, 50 round mags, and fast enough bullet speed to not be a factor in most gunfights. Its mobility/handling are average for ARs. The only downside of the RAM7 is the shorter 4 tap range compared to other meta weapons as a tradeoff for its TTK/fire rate. #callofdutymobile #codm #codmobile
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tych retweeted
These 7 Weapons are *SECRETLY META* in CODM Season 7 Watch here: youtu.be/XTxlYx9s0eI #callofdutymobile #codm #codmobile
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tych retweeted
Top 10 Weapons You NEED To USE in CODM Season 7 (Passive, Flex, Aggressive) Watch here: youtu.be/HpTAXXzKrLM #callofdutymobile #codm #codmobile
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tych retweeted
๐—ฅ๐—จ๐—ฆ-๐Ÿณ๐Ÿต๐—จ โ€“ ๐—ฆ๐Ÿณ ๐— ๐—ฃ ๐—•๐˜‚๐—ถ๐—น๐—ฑ The RUS-79U is a lower mid-tier SMG with average performance, but it's held back by an awkward recoil pattern and a lack of impactful body-part damage multipliers. These issues make it less effective compared to other SMGs, though it remains a functional option for close to mid-range engagements. Our build focuses on improving the weapon's damage consistency at range. It can secure a 4-shot kill with a 234ms TTK out to 15 meters, followed by a 5-shot kill with a 312ms TTK up to 30 meters. Landing two shots to the head, chest or lower arms can extend the 4-shot kill potential to 30 meters. Recommended build: ๐Ÿ’  ๐— ๐—ผ๐—ป๐—ผ๐—น๐—ถ๐˜๐—ต๐—ถ๐—ฐ ๐—ฆ๐˜‚๐—ฝ๐—ฝ๐—ฟ๐—ฒ๐˜€๐˜€๐—ผ๐—ฟ & ๐—ข๐—ช๐—– ๐— ๐—ฎ๐—ฟ๐—ธ๐˜€๐—บ๐—ฎ๐—ป: For concealment, stability, and range ๐Ÿ’  ๐—ก๐—ผ ๐—ฆ๐˜๐—ผ๐—ฐ๐—ธ: To improve overall mobility and ADS speed ๐Ÿ’  ๐—š๐—ฟ๐—ฎ๐—ป๐˜‚๐—น๐—ฎ๐˜๐—ฒ๐—ฑ ๐—š๐—ฟ๐—ถ๐—ฝ ๐—ง๐—ฎ๐—ฝ๐—ฒ: For better ADS bullet spread ๐Ÿ’  ๐Ÿฑ๐Ÿฌ ๐—ฅ๐—ผ๐˜‚๐—ป๐—ฑ ๐—˜๐˜…๐˜๐—ฒ๐—ป๐—ฑ๐—ฒ๐—ฑ ๐— ๐—ฎ๐—ด: Maximize ammo capacity If you have any build requests, let us know. ๐— ๐—ฃ ๐—ง๐—ถ๐—ฒ๐—ฟ ๐—Ÿ๐—ถ๐˜€๐˜ ๐—š๐˜‚๐—ถ๐—ฑ๐—ฒ ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฌ - Extremely unbalanced and strong, usually enters bugged territory ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฌ.๐Ÿฑ - Absolute meta, best in its class/role. Needs nerfs ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿญ - Meta weapon ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿญ.๐Ÿฑ - Borderline meta but has some drawback or is slightly outperformed ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฎ - Average ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฏ - Poor performance, needs buffs #callofdutymobile #codm #codmobile
๐— ๐—š ๐Ÿด๐Ÿฎ โ€“ ๐—ฆ๐Ÿณ ๐— ๐—ฃ ๐—•๐˜‚๐—ถ๐—น๐—ฑ The MG 82 is a mid-tier LMG thats fails to replicate the success of the MG42 in several key areas. It's stuck with a fixed 5-shot kill (excluding headshots), has heavier horizontal recoil during sustained fire, a slightly slower fire rate, and a shorter effective damage range. While it has identical bullet penetration to the MG42, both are worse compared to other LMGsโ€”unable to penetrate thick walls. Combined with heavy mobility, this results in a significantly slower TTK and less reliable performance at range. Our build focuses on improving overall stabilities to make the weapon more viable in standard engagements. It delivers a consistent 5-shot kill with a 264ms TTK out to 26.8 meters, but performance declines significantly beyond this range, limiting its long-range potential. Recommended build: ๐Ÿ’  ๐—”๐—ด๐—ฒ๐—ป๐—ฐ๐˜† ๐—ฆ๐˜‚๐—ฝ๐—ฝ๐—ฟ๐—ฒ๐˜€๐˜€๐—ผ๐—ฟ: For concealment and reduced vertical recoil at cost of bullet speed and range ๐Ÿ’  ๐Ÿญ๐Ÿณ.๐Ÿญโ€ ๐— ๐—ฎ๐˜๐—ฐ๐—ต ๐—š๐—ฟ๐—ฎ๐—ฑ๐—ฒ: Increasing range at cost of sprint speed ๐Ÿ’  ๐——๐—ถ๐˜€๐—ฎ๐—ฏ๐—น๐—ฒ: Slows down enemies on hit, making them easier to track ๐Ÿ’  ๐—ฆ๐˜๐—ฟ๐—ถ๐—ธ๐—ฒ๐—ฟ ๐—™๐—ผ๐—ฟ๐—ฒ๐—ด๐—ฟ๐—ถ๐—ฝ: Improves overall mobility ๐Ÿ’  ๐—”๐—ถ๐—ฟ๐—ฏ๐—ผ๐—ฟ๐—ป๐—ฒ ๐—˜๐—น๐—ฎ๐˜€๐˜๐—ถ๐—ฐ ๐—ช๐—ฟ๐—ฎ๐—ฝ: To significantly increase ADS speed and reduce hit flinch If you have any build requests, let us know in the replies. ๐— ๐—ฃ ๐—ง๐—ถ๐—ฒ๐—ฟ ๐—Ÿ๐—ถ๐˜€๐˜ ๐—š๐˜‚๐—ถ๐—ฑ๐—ฒ ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฌ - Extremely unbalanced and strong, usually enters bugged territory ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฌ.๐Ÿฑ - Absolute meta, best in its class/role. Needs nerfs ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿญ - Meta weapon ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿญ.๐Ÿฑ - Borderline meta but has some drawback or is slightly outperformed ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฎ - Average ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฏ - Poor performance, needs buffs #callofdutymobile #codm #codmobile
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tych retweeted
๐— ๐—š ๐Ÿด๐Ÿฎ โ€“ ๐—ฆ๐Ÿณ ๐— ๐—ฃ ๐—•๐˜‚๐—ถ๐—น๐—ฑ The MG 82 is a mid-tier LMG thats fails to replicate the success of the MG42 in several key areas. It's stuck with a fixed 5-shot kill (excluding headshots), has heavier horizontal recoil during sustained fire, a slightly slower fire rate, and a shorter effective damage range. While it has identical bullet penetration to the MG42, both are worse compared to other LMGsโ€”unable to penetrate thick walls. Combined with heavy mobility, this results in a significantly slower TTK and less reliable performance at range. Our build focuses on improving overall stabilities to make the weapon more viable in standard engagements. It delivers a consistent 5-shot kill with a 264ms TTK out to 26.8 meters, but performance declines significantly beyond this range, limiting its long-range potential. Recommended build: ๐Ÿ’  ๐—”๐—ด๐—ฒ๐—ป๐—ฐ๐˜† ๐—ฆ๐˜‚๐—ฝ๐—ฝ๐—ฟ๐—ฒ๐˜€๐˜€๐—ผ๐—ฟ: For concealment and reduced vertical recoil at cost of bullet speed and range ๐Ÿ’  ๐Ÿญ๐Ÿณ.๐Ÿญโ€ ๐— ๐—ฎ๐˜๐—ฐ๐—ต ๐—š๐—ฟ๐—ฎ๐—ฑ๐—ฒ: Increasing range at cost of sprint speed ๐Ÿ’  ๐——๐—ถ๐˜€๐—ฎ๐—ฏ๐—น๐—ฒ: Slows down enemies on hit, making them easier to track ๐Ÿ’  ๐—ฆ๐˜๐—ฟ๐—ถ๐—ธ๐—ฒ๐—ฟ ๐—™๐—ผ๐—ฟ๐—ฒ๐—ด๐—ฟ๐—ถ๐—ฝ: Improves overall mobility ๐Ÿ’  ๐—”๐—ถ๐—ฟ๐—ฏ๐—ผ๐—ฟ๐—ป๐—ฒ ๐—˜๐—น๐—ฎ๐˜€๐˜๐—ถ๐—ฐ ๐—ช๐—ฟ๐—ฎ๐—ฝ: To significantly increase ADS speed and reduce hit flinch If you have any build requests, let us know in the replies. ๐— ๐—ฃ ๐—ง๐—ถ๐—ฒ๐—ฟ ๐—Ÿ๐—ถ๐˜€๐˜ ๐—š๐˜‚๐—ถ๐—ฑ๐—ฒ ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฌ - Extremely unbalanced and strong, usually enters bugged territory ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฌ.๐Ÿฑ - Absolute meta, best in its class/role. Needs nerfs ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿญ - Meta weapon ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿญ.๐Ÿฑ - Borderline meta but has some drawback or is slightly outperformed ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฎ - Average ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฏ - Poor performance, needs buffs #callofdutymobile #codm #codmobile
๐—๐Ÿฏ๐Ÿฑ๐Ÿด โ€“ ๐—ฆ๐Ÿฒ ๐—•๐—ฅ ๐—•๐˜‚๐—ถ๐—น๐—ฑ The J358 is the only pistol in BR that isn't a low tier option. It is also the weapon with the highest risk-to-reward ratio. With the Hammer Grip, it has the potential to be the fastest killing weapon up close (excluding shotguns) assuming the user has a good trigger finger. However, having a mag size of only 8 rounds that cannot be increased with Extended Mag mods makes it extremely difficult to use against multiple opponents and the user must make each shot count. Recommended build: ๐Ÿ’  ๐—›๐—ฎ๐—บ๐—บ๐—ฒ๐—ฟ ๐—š๐—ฟ๐—ถ๐—ฝ: Mandatory attachment, required to achieve the abovementioned TTK ๐Ÿ’  ๐— ๐—œ๐—ฃ ๐—Ÿ๐—ถ๐—ด๐—ต๐˜ ๐—™๐—น๐—ฎ๐˜€๐—ต ๐—š๐˜‚๐—ฎ๐—ฟ๐—ฑ & ๐— ๐—œ๐—ฃ ๐—Ÿ๐—ฎ๐˜€๐—ฒ๐—ฟ ๐Ÿฑ๐—บ๐—ช: To reduce the hipfire spread as much as possible ๐Ÿ’  ๐Ÿด ๐—ฅ๐—ผ๐˜‚๐—ป๐—ฑ ๐—ฅ๐—ฒ๐—น๐—ผ๐—ฎ๐—ฑ: Largest mag size ๐Ÿ’  ๐—ฆ๐—น๐—ฒ๐—ถ๐—ด๐—ต๐˜ ๐—ผ๐—ณ ๐—›๐—ฎ๐—ป๐—ฑ: Improves reload speed Recommended mods: ๐Ÿ’  ๐—Ÿ๐—ผ๐—ป๐—ด ๐—ฅ๐—ฎ๐—ป๐—ด๐—ฒ ๐Ÿ’  ๐—›๐—ถ๐—ฝ ๐—™๐—ถ๐—ฟ๐—ฒ ๐—•๐—ผ๐—ผ๐˜€๐˜ ๐Ÿ’  ๐—˜๐˜…๐˜๐—ฒ๐—ป๐—ฑ๐—ฒ๐—ฑ ๐— ๐—ฎ๐—ด ๐—•๐—ฅ ๐—ง๐—ถ๐—ฒ๐—ฟ ๐—Ÿ๐—ถ๐˜€๐˜ ๐—š๐˜‚๐—ถ๐—ฑ๐—ฒ ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿญ: Best option in its class, meta weapon. ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿญ.๐Ÿฑ: Super competitive, borderline meta weapon. May have niche advantages over Tier 1 weapons. ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฎ: Strong. Can compete against Tier 1-1.5 weapons in the hands of a competent player but not the optimal choice. ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฎ.๐Ÿฑ: Average. Doesnโ€™t stand out in any particular category, might even be on the underwhelming side but not completely unusable. ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฏ: Below Average. Lacks in one or more categories which hurt the weaponโ€™s viability. Usable but not encouraged. ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฐ: Avoid. Borderline or flat out unusable weapons. These weapons lack any viability and will cause the user to lose games. #callofdutymobile #codm #codmobile
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tych retweeted
Everything NEW in CODM Season 7! Buffs & Nerfs Explained Watch here: youtu.be/d3h7Md86Cvg #callofdutymobile #codm #codmobile
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tych retweeted
3-Line Rifle vs LW3-Tundra: The NEW KING of Snipers? Watch here: youtu.be/3p9OC3Sdbtk #callofdutymobile #codm #codmobile
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tych retweeted
๐—๐Ÿฏ๐Ÿฑ๐Ÿด โ€“ ๐—ฆ๐Ÿฒ ๐—•๐—ฅ ๐—•๐˜‚๐—ถ๐—น๐—ฑ The J358 is the only pistol in BR that isn't a low tier option. It is also the weapon with the highest risk-to-reward ratio. With the Hammer Grip, it has the potential to be the fastest killing weapon up close (excluding shotguns) assuming the user has a good trigger finger. However, having a mag size of only 8 rounds that cannot be increased with Extended Mag mods makes it extremely difficult to use against multiple opponents and the user must make each shot count. Recommended build: ๐Ÿ’  ๐—›๐—ฎ๐—บ๐—บ๐—ฒ๐—ฟ ๐—š๐—ฟ๐—ถ๐—ฝ: Mandatory attachment, required to achieve the abovementioned TTK ๐Ÿ’  ๐— ๐—œ๐—ฃ ๐—Ÿ๐—ถ๐—ด๐—ต๐˜ ๐—™๐—น๐—ฎ๐˜€๐—ต ๐—š๐˜‚๐—ฎ๐—ฟ๐—ฑ & ๐— ๐—œ๐—ฃ ๐—Ÿ๐—ฎ๐˜€๐—ฒ๐—ฟ ๐Ÿฑ๐—บ๐—ช: To reduce the hipfire spread as much as possible ๐Ÿ’  ๐Ÿด ๐—ฅ๐—ผ๐˜‚๐—ป๐—ฑ ๐—ฅ๐—ฒ๐—น๐—ผ๐—ฎ๐—ฑ: Largest mag size ๐Ÿ’  ๐—ฆ๐—น๐—ฒ๐—ถ๐—ด๐—ต๐˜ ๐—ผ๐—ณ ๐—›๐—ฎ๐—ป๐—ฑ: Improves reload speed Recommended mods: ๐Ÿ’  ๐—Ÿ๐—ผ๐—ป๐—ด ๐—ฅ๐—ฎ๐—ป๐—ด๐—ฒ ๐Ÿ’  ๐—›๐—ถ๐—ฝ ๐—™๐—ถ๐—ฟ๐—ฒ ๐—•๐—ผ๐—ผ๐˜€๐˜ ๐Ÿ’  ๐—˜๐˜…๐˜๐—ฒ๐—ป๐—ฑ๐—ฒ๐—ฑ ๐— ๐—ฎ๐—ด ๐—•๐—ฅ ๐—ง๐—ถ๐—ฒ๐—ฟ ๐—Ÿ๐—ถ๐˜€๐˜ ๐—š๐˜‚๐—ถ๐—ฑ๐—ฒ ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿญ: Best option in its class, meta weapon. ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿญ.๐Ÿฑ: Super competitive, borderline meta weapon. May have niche advantages over Tier 1 weapons. ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฎ: Strong. Can compete against Tier 1-1.5 weapons in the hands of a competent player but not the optimal choice. ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฎ.๐Ÿฑ: Average. Doesnโ€™t stand out in any particular category, might even be on the underwhelming side but not completely unusable. ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฏ: Below Average. Lacks in one or more categories which hurt the weaponโ€™s viability. Usable but not encouraged. ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฐ: Avoid. Borderline or flat out unusable weapons. These weapons lack any viability and will cause the user to lose games. #callofdutymobile #codm #codmobile
๐—๐Ÿฏ๐Ÿฑ๐Ÿด โ€“ ๐—ฆ๐Ÿฒ ๐— ๐—ฃ ๐—•๐˜‚๐—ถ๐—น๐—ฑ The J358 is a mid-tier pistol with a high-risk, high-reward profile. It deals high base damage but is limited by its small ammo capacity and slow fire rate. Its primary role is to serve as a long-range complement or a finisher after swapping from an empty primary, though it's often outclassed by more forgiving sidearms with higher capacities and faster fire rates. Our build centers around the Stopping Power Reload to drastically improve its lethality. This configuration allows for a consistent 2-shot kill with a 300ms TTK out to 45 meters, and a one-shot kill with a precise shot to the chest at close range. More importantly, this setup features nonexistent recoil and bullet spread while ADSed, allowing you to be pinpoint accurate in gunfights. Recommended build: ๐Ÿ’  ๐—ฆ๐˜๐—ผ๐—ฝ๐—ฝ๐—ถ๐—ป๐—ด ๐—ฃ๐—ผ๐˜„๐—ฒ๐—ฟ ๐—ฅ๐—ฒ๐—น๐—ผ๐—ฎ๐—ฑ: Allows one-shot kill on chest in initial range, improves lethality at range ๐Ÿ’  ๐—Ÿ๐—ถ๐—ด๐—ต๐˜๐˜„๐—ฒ๐—ถ๐—ด๐—ต๐˜ ๐—ง๐—ฟ๐—ถ๐—ด๐—ด๐—ฒ๐—ฟ: Offsets fire rate penalty from Stopping Power Reload ๐Ÿ’  ๐—ฅ๐˜‚๐—ฏ๐—ฏ๐—ฒ๐—ฟ๐—ถ๐˜‡๐—ฒ๐—ฑ ๐—š๐—ฟ๐—ถ๐—ฝ ๐—ง๐—ฎ๐—ฝ๐—ฒ: Reduces recoil ๐Ÿ’  ๐—๐Ÿฏ๐Ÿฑ๐Ÿด ๐—–๐˜‚๐˜€๐˜๐—ผ๐—บ ๐—Ÿ๐—ถ๐—ด๐—ต๐˜ & ๐—ฆ๐—น๐—ฒ๐—ถ๐—ด๐—ต๐˜ ๐—ผ๐—ณ ๐—›๐—ฎ๐—ป๐—ฑ: Extends 2-shot range and improves reload speed. Alternatively, you can swap these for ๐—๐Ÿฏ๐Ÿฑ๐Ÿด ๐—ฆ๐—ต๐—ผ๐—ฟ๐˜ & ๐—ข๐—ช๐—– ๐—Ÿ๐—ถ๐—ด๐—ต๐˜ ๐—–๐—ผ๐—บ๐—ฝ๐—ฒ๐—ป๐˜€๐—ฎ๐˜๐—ผ๐—ฟ for melee-like sprint speed while retaining its nonexistent recoil and bullet spread behavior ๐— ๐—ฃ ๐—ง๐—ถ๐—ฒ๐—ฟ ๐—Ÿ๐—ถ๐˜€๐˜ ๐—š๐˜‚๐—ถ๐—ฑ๐—ฒ ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฌ - Extremely unbalanced and strong, usually enters bugged territory ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฌ.๐Ÿฑ - Absolute meta, best in its class/role. Needs nerfs ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿญ - Meta weapon ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿญ.๐Ÿฑ - Borderline meta but has some drawback or is slightly outperformed ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฎ - Average ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฏ - Poor performance, needs buffs #callofdutymobile #codm #codmobile
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tych retweeted
๐—๐Ÿฏ๐Ÿฑ๐Ÿด โ€“ ๐—ฆ๐Ÿฒ ๐— ๐—ฃ ๐—•๐˜‚๐—ถ๐—น๐—ฑ The J358 is a mid-tier pistol with a high-risk, high-reward profile. It deals high base damage but is limited by its small ammo capacity and slow fire rate. Its primary role is to serve as a long-range complement or a finisher after swapping from an empty primary, though it's often outclassed by more forgiving sidearms with higher capacities and faster fire rates. Our build centers around the Stopping Power Reload to drastically improve its lethality. This configuration allows for a consistent 2-shot kill with a 300ms TTK out to 45 meters, and a one-shot kill with a precise shot to the chest at close range. More importantly, this setup features nonexistent recoil and bullet spread while ADSed, allowing you to be pinpoint accurate in gunfights. Recommended build: ๐Ÿ’  ๐—ฆ๐˜๐—ผ๐—ฝ๐—ฝ๐—ถ๐—ป๐—ด ๐—ฃ๐—ผ๐˜„๐—ฒ๐—ฟ ๐—ฅ๐—ฒ๐—น๐—ผ๐—ฎ๐—ฑ: Allows one-shot kill on chest in initial range, improves lethality at range ๐Ÿ’  ๐—Ÿ๐—ถ๐—ด๐—ต๐˜๐˜„๐—ฒ๐—ถ๐—ด๐—ต๐˜ ๐—ง๐—ฟ๐—ถ๐—ด๐—ด๐—ฒ๐—ฟ: Offsets fire rate penalty from Stopping Power Reload ๐Ÿ’  ๐—ฅ๐˜‚๐—ฏ๐—ฏ๐—ฒ๐—ฟ๐—ถ๐˜‡๐—ฒ๐—ฑ ๐—š๐—ฟ๐—ถ๐—ฝ ๐—ง๐—ฎ๐—ฝ๐—ฒ: Reduces recoil ๐Ÿ’  ๐—๐Ÿฏ๐Ÿฑ๐Ÿด ๐—–๐˜‚๐˜€๐˜๐—ผ๐—บ ๐—Ÿ๐—ถ๐—ด๐—ต๐˜ & ๐—ฆ๐—น๐—ฒ๐—ถ๐—ด๐—ต๐˜ ๐—ผ๐—ณ ๐—›๐—ฎ๐—ป๐—ฑ: Extends 2-shot range and improves reload speed. Alternatively, you can swap these for ๐—๐Ÿฏ๐Ÿฑ๐Ÿด ๐—ฆ๐—ต๐—ผ๐—ฟ๐˜ & ๐—ข๐—ช๐—– ๐—Ÿ๐—ถ๐—ด๐—ต๐˜ ๐—–๐—ผ๐—บ๐—ฝ๐—ฒ๐—ป๐˜€๐—ฎ๐˜๐—ผ๐—ฟ for melee-like sprint speed while retaining its nonexistent recoil and bullet spread behavior ๐— ๐—ฃ ๐—ง๐—ถ๐—ฒ๐—ฟ ๐—Ÿ๐—ถ๐˜€๐˜ ๐—š๐˜‚๐—ถ๐—ฑ๐—ฒ ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฌ - Extremely unbalanced and strong, usually enters bugged territory ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฌ.๐Ÿฑ - Absolute meta, best in its class/role. Needs nerfs ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿญ - Meta weapon ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿญ.๐Ÿฑ - Borderline meta but has some drawback or is slightly outperformed ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฎ - Average ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฏ - Poor performance, needs buffs #callofdutymobile #codm #codmobile
๐— ๐—ฎ๐—ฑ๐—ฑ๐—ผ๐˜… โ€“ ๐—ฆ๐Ÿฑ ๐—•๐—ฅ ๐—•๐˜‚๐—ถ๐—น๐—ฑ The Maddox has an unfortunate case of being almost good. While it does have impressive TTK and damage per mag, it suffers from very high vertical recoil and poor BSA which limits it to being a Sniper Support. Although it is still quite limited in this aspect due to its 2-round burst nature, making it harder to use in aggressive encounters. Recommended build: ๐Ÿ’  ๐—˜๐—ฐ๐—ต๐—ผ ๐—™๐—ถ๐—ฟ๐—ฒ ๐— ๐—ผ๐—ฑ: Mandatory attachment, required to achieve the above mentioned TTK. ๐Ÿ’  ๐—˜๐˜…๐˜๐—ฒ๐—ป๐—ฑ๐—ฒ๐—ฑ ๐— ๐—ฎ๐—ด ๐—”: Largest possible mag size ๐Ÿ’  ๐—ฆ๐˜๐˜‚๐—ฟ๐—ฑ๐˜† ๐—š๐—ฟ๐—ถ๐—ฝ: Improves vertical recoil and hit flinch ๐Ÿ’  ๐Ÿฑ๐—บ๐—ช ๐—–๐—ผ๐—บ๐—ฏ๐—ฎ๐˜ ๐—Ÿ๐—ฎ๐˜€๐—ฒ๐—ฟ: Improves hipfire accuracy, valuable for competing with SMGs up close ๐Ÿ’  ๐—ฌ๐—ž๐—  ๐—–๐—ผ๐—บ๐—ฏ๐—ฎ๐˜ ๐—ฆ๐˜๐—ผ๐—ฐ๐—ธ: Improves STF time Recommended mods: ๐Ÿ’  ๐—Ÿ๐—ผ๐—ป๐—ด ๐—ฅ๐—ฎ๐—ป๐—ด๐—ฒ ๐Ÿ’  ๐—›๐—ถ๐—ฝ ๐—™๐—ถ๐—ฟ๐—ฒ ๐—•๐—ผ๐—ผ๐˜€๐˜ ๐Ÿ’  ๐—˜๐˜…๐˜๐—ฒ๐—ป๐—ฑ๐—ฒ๐—ฑ ๐— ๐—ฎ๐—ด If you have any build requests, let us know in the replies. ๐—•๐—ฅ ๐—ง๐—ถ๐—ฒ๐—ฟ ๐—Ÿ๐—ถ๐˜€๐˜ ๐—š๐˜‚๐—ถ๐—ฑ๐—ฒ ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿญ: Best option in its class, meta weapon. ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿญ.๐Ÿฑ: Super competitive, borderline meta weapon. May have niche advantages over Tier 1 weapons. ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฎ: Strong. Can compete against Tier 1-1.5 weapons in the hands of a competent player but not the optimal choice. ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฎ.๐Ÿฑ: Average. Doesnโ€™t stand out in any particular category, might even be on the underwhelming side but not completely unusable. ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฏ: Below Average. Lacks in one or more categories which hurt the weaponโ€™s viability. Usable but not encouraged. ๐Ÿ’  ๐—ง๐—ถ๐—ฒ๐—ฟ ๐Ÿฐ: Avoid. Borderline or flat out unusable weapons. These weapons lack any viability and will cause the user to lose games. #callofdutymobile #codm #codmobile
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tych retweeted
Top META Weapons for ALL Playstyles in CODM Season 6 (Aggressive, Flex, Passive) Watch here: youtu.be/nkl89eS7E7w #callofdutymobile #codm #codmobile
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