UserWise helps extend the life of your game by delivering fresh and new content to your players in the blink of an eye.

Joined September 2020
25 Photos and videos
27 Mar 2023
This Week in LiveOps: How Royal Match Uses "Almost Wins" to Retain Players liveopsexamples.substack.com…

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24 Feb 2022
Tips for launching a blockchain game. #BlockchainGaming
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22 Feb 2022
Retention is your most important metric. Change my mind. #mobilegames
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Today we're excited to unveil our new website. We're delighted to welcome in a new era of mobile game liveops where personalization and ease-of-use is at the forefront. If you work in liveops or manage a game after live, you should take a peek 👉 hubs.la/Q0104q0b0
28 Oct 2021
How should your players feel after spending money? "The game should be better. They should be able to go faster, be more powerful, or feel more competitive. They should also be able to see the next purchase on the horizon." - Rimmy Spanjer #games #gaming #mobilegames
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29 Sep 2021
Are battle passes better for monetization or should they be used for engagement? 🤔 Tomorrow, @TomHammond89 and David Molnar (Live Ops Manager at @SquareEnixMtl) take a deep dive into the world of Battle Passes and In-App Purchasing. #mobilegames #gamedesign #gaming
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29 Sep 2021
Subscribe to be notified: masteringretention.com 😎

Luiz @Piccini of @wildlifestudios reveals the secrets to launching great games 🤫 Rule Number 1: Be passionate about the subject of the game. "I was making a tennis game, and I didn't play tennis. So I started taking lessons." #mobilegames #gamedesign #gaming
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14 Jul 2021
The $1,000,000 question: How do you keep players around longer? @RianaMckeith says: "What are your players learning? If you can't tell me what's fundamentally different at day 300 vs day 100, then you're probably going to have problems with your retention" #mobilegames #games
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12 May 2021
How do you retain players in a mobile shooter game? "Make sure the player's core experience is the best it can be." - Alex Clark, Nitro Games Plc Go listen: hubs.la/H0Nbk_r0 #gamedesign #mobilegames #gaming #podcast #gamedev
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UserWise retweeted
LiveOps essentials part 3 by Michael Moran from @userwise_io is LIVE on ironSource LevelUp🚨 

Learn how to observe your #LiveOps performance, the main KPI categories, and how to approach adjustments operationally: pxle.me/vcakuKy2 #games #gaming #gamedev

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UserWise retweeted
27 Apr 2021
Check out the new FREE online courses of @userwise_io I did one of them: an introduction on game analytics! userwise.io/academy/#academy…

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Today we’re getting into the fuel that helps your game reach its fullest potential - Monetization and Marketing. #mobilegaming #gaming #gamedesign hubs.ly/H0MSYdf0

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How do you build social relationships in a game? "Deliver compelling social experiences that beyond the traditional mechanics" - Benjamin Charbit, Darewise
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28 Apr 2021
Tired of paying for game conferences? Yeah, us too. Well, today we're introducing the all-new UserWise Academy. It's a place where you can learn from top experts who've "been there and done that" and take mobile game courses for free. #mobilegames #gaming #freecourses
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Tailor your solutions and make sure to split test everything you can. "Collecting data is easy. Making graphs is easy. Asking good questions about the data that lead to smart, actionable product decisions is really hard." - Dave Rohrl #gamedesign #gamedev #gaming #mobilegames
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15 Feb 2021
This simple tip boosted retention in a hypercasual game by 2-3%.
21 Jan 2021
One tip to knowing if an event is successful: Check revenue AFTER an event has happened. The event is only successful if it adds to new revenue instead of stealing it from the next day. #gaming #gamedev #gamedesign
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18 Jan 2021
NEW EPISODE 🎙️ We're pumped for this one 🙌 On today’s episode of the Mastering Retention podcast, narrative game designer, Isaac Phoenix, joins us to discuss everything NARRATIVE related! #mobilegames #gamingindustry #gamedesign #gamedevelopment #storytelling #userwise
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