Big performance breakthrough!
We just pushed our SNES engine significantly further. Faster rendering, tighter loops, and way more headroom.
CPU usage? Cut roughly in half.
#SNES#gamedev#retrogaming#indiedev
Been working on a SNES first person horror shooter for the last few months.
Built from scratch in C and 65816 assembly.
Running on real hardware (this clip is from a modified emulator).
Here’s a short clip.
#SNES#RetroFPS#IndieDev#Homebrew#Games