** Parodius Update **
The team -
@GabrielPyron ,
@VTRCHIPMUSIC and I have all been flatout busy .. still we have had time to do some wee bits on Parodius for Sega Genesis.
Since last update :
More colors !! the background now uses Interupt trickery to have 19 colors so far (from 16) . Just got it working today as the lazer interupts colliding with the color change interupts had to be sorted out. So there are more 3 more blues shades in the background. You can see index 0 and index 11 in the CRAM viewer re-using color indexes on the RHS as the screen draws.
Theres about 9 interupts driving lazers and background updates now, the cpu sorting / setup is costing about 8 %cpu but I'll live with it for now.
Stage 1 track reworked by Vector, reduced vgm size to 101 KB ! ( xgm2 further reduces this to 53kb ) And it also includes the choirs, recreated in FM and PSG sound. He promises further enhancements to come too.
Vic Viper Shot and Lazer SFX added , Speed-Up , Lazer Announcer speed samples added . I'm very happy with how the voices turned out in particular , Pyron has supplied modified samples to get better volume levels.
Background collisions for the standard shot implemented , next I'll do the lazer .
More of the vic viper power ups and Power up bar hud / animating water to add yet.
#SGDK #Parodius #SegaMegadrive #SegaGenesis