Everyone is waiting for the Web3 game that goes mainstream... but there are a few hurdles, including that most chains cannot handle that scale.
Call of Duty saw peaks of 1.8 million games a minute. Recording match starts alone would require 30,000 TPS, far beyond the capacity of most chains.
But our chain is different.
@Polkadot is built for growth. Its canary network, Kusama, broke the TPS record for live chains, reaching 128K using just a quarter of the cores. With JAM, it can reach an order of magnitude higher!
This is just one of the many reasons why we are building on Polkadot, a resilient chain designed to scale.