Principal engineer, 20 yrs. Shipping AI-built things in public: racer, agent memory, a solar sim the Three.js team liked. Stargate nerd off the clock.

Joined September 2024
611 Photos and videos
Pinned Tweet
Jun 10
Fable is insane... This is the 3rd iteration with models added from Sketchfab and some realism tweaks Also deployed it now so you can try it too, going to add a few more maps and a leaderboard wipeout-clone.vercel.app/ Wipeout: Fable
Jun 10
This is the second iteration of my Wipeout clone attempt with Claude Fable, I'm extremely impressed with the results so far.... refinement will prove that you can basically make full fledged games with AI now and @threejs
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Jun 13
Well that was fun whilst it lasted tho i do still have access to it

ALT gone christmas GIF

The US government, citing national security authorities, has issued an export control directive to suspend all access to Fable 5 and Mythos 5 by any foreign national, whether inside or outside the United States, including foreign national Anthropic employees. The net effect of this order is that we must abruptly disable Fable 5 and Mythos 5 for all our customers to ensure compliance. Access to all other Claude models is not affected. We apologize for this disruption to our customers. We believe this is a misunderstanding and are working to restore access as soon as possible. Read our full statement: anthropic.com/news/fable-myt…
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Jun 12
i built a full GunBound clone in a browser with Fable and almost none of the art is hand made generated with ChatGPT.. The characters, the backgrounds, the terrain texture, all generated. Then i wrote a little script to chop the sprites out and wire them into a three.js engine - destructible maps, 12 mobiles, wind, online multiplayer, the whole thing. I used Suno to generate the music and tried to get something that captured the vibe of Gunbound. Video below 👇 Try it yourself: shellbound-game.vercel.app
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Jun 13
For the devs landing here, three.js is doing all the rendering, terrain destruction is a per-pixel alpha mask which turned out way cheaper than I expected, the art came from an AI sprite pipeline using ChatGPT Image 2 with a chroma-key slicing script to cut the sheets, and multiplayer runs over websockets. happy to answer questions on any of it!
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Jun 12
Btw I also built a Gunbound clone today details below
Jun 12
i built a full GunBound clone in a browser with Fable and almost none of the art is hand made generated with ChatGPT.. The characters, the backgrounds, the terrain texture, all generated. Then i wrote a little script to chop the sprites out and wire them into a three.js engine - destructible maps, 12 mobiles, wind, online multiplayer, the whole thing. I used Suno to generate the music and tried to get something that captured the vibe of Gunbound. Video below 👇 Try it yourself: shellbound-game.vercel.app
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Jun 12
Made a load of updates to my wipeout style game check it out, free to play link below Built using Fable, Music generated with Suno Any questions let me know planning on adding a lot more including multiplayer wipeout-clone.vercel.app/
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André retweeted
May 27
AI should dramatically increase quality of life and individual freedoms for people around the world. The OpenAI Foundation is making an initial $250M commitment to measurement, transition support, and new approaches to broadly shared prosperity. openaifoundation.org/news/ec…
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André retweeted
A wormhole-free restart of Stargate?? Are you fucking kidding me?? Get fucked, Amazon. Reinstate @martingero's Stargate! #SaveStargate @AmazonMGMStudio @PrimeVideo
Hard reboot is hard no. #SaveStargate I have no interest whatsoever in generic, lowest common denominator scifi/fantasy/action fare cosplaying as Stargate.
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André retweeted
It's rare that AI video makes me feel any emotion. But these "nostalgiamaxxing videos" really do capture what it's like to grow up in the 90's Credit: homeforchristmasofficial
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Jun 11
Only the ultra mega stargate nerds will understand what I'm saying here... Oma preaches Zen and practises Stoicism
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André retweeted
Replying to @GlassEyeArt
I’m working on it!
Replying to @kopertop
New SGU Gameplay trailer drop: #SaveStargate #IndieGame
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André retweeted
I saw Watergate trending and immediately thought of Stargate. That's a great episode, I should rewatch it. Reinstate @martingero's Stargate! #SaveStargate @AmazonMGMStudio @PrimeVideo
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André retweeted
Gaussian splats are captures frozen in time — not anymore. ⚡ Experimental RELIGHTING of splat scenes in the @playcanvas engine, driven by a proxy mesh: swap the sky, drag the sun with its soft shadows, drop in point lights — all live on a captured scene. 🔗 Runnable demo👇
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André retweeted
Jun 11
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GM Gaters We are making headlines #SaveStargate
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Jun 11
First troll unlocked 🎉 Apparently posting your methodology publicly means people can "steal" it. My take: if reading your posts is enough to replicate your product, you didn't have a product. Execution is the moat, not secrecy. Builders - anyone actually lost anything from building in public?
Replying to @voidmode
I stole a lot of stuff thanks for the inspiration!
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Jun 11
Second person to DM me trying to shame me about posting stuff about my products thinking they've stolen my IP Dunning Kruger runs strong here...
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André retweeted
Claude fable 5 is operating in a completely different dimension 🤯 Compared it with Claude Opus 4.8, Gemini 3.1 Pro, and GPT 5.5, the visual gap is insane. From 3D fluid dynamics to volumetric animation and complex physics, Fable 5 crushes the game. It’s not even close.
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Jun 11
I can't stress to you how flabbergasted I am that I made this in one day....................................... wipeout-clone.vercel.app/ AGI IS AROUND THE CORNER @threejs
Jun 10
Fable is insane... This is the 3rd iteration with models added from Sketchfab and some realism tweaks Also deployed it now so you can try it too, going to add a few more maps and a leaderboard wipeout-clone.vercel.app/ Wipeout: Fable
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