Void Conquest is coming to the V-HUB π₯
voidshub.com
A strategic board game and faction territory war where each race fights to paint the map, dominate continents, and prove who truly controls the Void.
Five races. Five continents. One shared universe. β
Each player enters with their race already assigned through the V-HUB, and every faction has its own color, continent, and private strategy chat.
Capturing a quadrant costs 1 VCOIN, with a limit of 20 quadrants per user per day.
Seasons last five days, and only the two factions controlling the most territory earn rewards:
π₯ First Race: 5,000 VCOIN per participating member.
π₯ Second Race: 3,000 VCOIN per participating member.
Only members who paint at least one quadrant during the season qualify for rewards.
No participation, no rewards.
The winning faction also earns a Seasonal Champion Badge, granting a 2% staking boost.
Alliances are a major part of the game π€
During the first 24 hours of each season, factions vote for their preferred ally. If multiple factions choose the same race, that race receives an additional one-hour vote to accept one proposal or reject them all.
Once voting ends, allied factions unlock a shared private alliance chat to coordinate their strategies.
The map also contains strategic structures:
βοΈ Weapons destroy three nearby enemy quadrants.
πΉ Catapults allow the controlling faction to capture territory up to five spaces away.
Capturing an enemy structure requires surrounding it and advancing strategically toward its position.
Players can expand aggressively, defend their continents, capture structures, use catapults to cross empty spaces, coordinate through private chats, or build alliances to defeat stronger rivals. π₯π½
Because only two factions win, diplomacy can sometimes be more powerful than fighting alone.
Void Conquest is not just about spending VCOIN.
It is a game of strategy, coordination, diplomacy, betrayal, defense, timing, and faction pride.
Paint the map.
Build alliances.
Break enemy lines.
The Void belongs to those who can hold it. π½