Building private AI @edgetalk

Joined April 2010
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For 50 years, the scarce resource in software was 'writing code'. The entire industry, the hiring, the salaries, the bootcamps, the 'learn to code' movement, all of it was organized around one assumption: turning human intent into working software is hard and slow. That assumption died. Not theoretically. Practically. Right now. A non-coder built a 4X strategy game with AI diplomacy that went viral in two days. That's not a demo. That's proof the bottleneck moved.
Mar 24
ok after 48 hours of vibe coding I’ve created my own version of Civilization, complete with unbounded natural language diplomacy.. meet Uncivilized.fun Now open for FREE to our first 1,000 beta testers, will open source the code in the next 48 hours
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Wtf is this? Virtual Xenophobia?
The US government, citing national security authorities, has issued an export control directive to suspend all access to Fable 5 and Mythos 5 by any foreign national, whether inside or outside the United States, including foreign national Anthropic employees. The net effect of this order is that we must abruptly disable Fable 5 and Mythos 5 for all our customers to ensure compliance. Access to all other Claude models is not affected. We apologize for this disruption to our customers. We believe this is a misunderstanding and are working to restore access as soon as possible. Read our full statement: anthropic.com/news/fable-myt…
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Giovanni P. retweeted
May 15
I must admit that nothing about computers, since I'm in love with the field, was so uninteresting as the Javascript different fashions, waves, frameworks, rewrites, hypes. And I'm one that loves almost every shit programming related.
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Giovanni P. retweeted
9 days ago it was an experiment. Now it is merged
Zig has been great for Bun. This branch is a fun experiment, and not a decision - here’s what I wrote on HN:
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I love this and the irony is rich too as the rust community is one of the most woke anti-ai communities too 😂 yet rust was literally made for AI coding and agents!
Unfortunately, I don't use Zig now. Every 1.5-5x human DX productivity boost from Zig features is eclipsed by the 100x boost from coding agents writing Rust: Allocator interface: This is my favorite Zig feature, you feel so galaxy brain using a specialized allocator to optimize a code path (e.g. arena, stack fallback etc). The problem in Rust used to be that there was no Allocator interface equivalent and if you wanted a Vec<T> that used a custom allocator you literally had to copy paste the std version and modify it to use it (this is what Bumpalo did, look at the source). For a long while now there has been an Allocator trait in nightly, and it seems to be good now. Because it is a trait it is static dispatch, vs Zig's which is based on a vtable. Unlike Zig there isn't a community-wide convention of designing data structures to be parametric based on the allocator, but AI changes the game and makes it trivially to copy paste code and change that. I find it works well enough for my use-case. Arbitrary bit width integers packed structs: Another beloved Zig feature of mine. It makes it so easy to do DOD-style CPU cache optimizations and stuff like tagged pointers, NaN boxing, etc. and even made bitflags really easy to make. You could always do this in Rust or any systems programming language but it was really ugly/unergonomic. The least worst option was using some crate like bitfield/bitflags which both rely on proc macro magic to work. Now, with coding agents I literally do not care how annoying it is to write the code by hand. Comptime: This is Zig's flashiest feature, no other programming language except maybe for obscure dependent-types langs have compile time evaluation as nice as Zig's. I thought I would miss it a lot, but I actually don't. For me, 95% of comptime usage is to create Zig's version of generic data structures with parametric types. Rust has a better designed type system IMO (see next section). In the remaining 5% of cases, not having comptime sucks. The only reliable way to reach an equivalent is through codegen. I'm making a game right now, and I have hardcoded hitbox geometry data generated from a tool that I want to bake into a data structure. Without comptime, I have to get Claude to write a script that generates the Rust file. However, I don't find myself needing compile time evaluation that much anyway. Rust's type system: I think I'd rather trade having comptime for Rust's better-designed type system, especially for bounded polymorphism (traits/typeclasses). Trying to do the equivalent in Zig is a nightmare. Also, I think that Rust's type system allows you to enforce more variants and prevent coding agents from making common mistakes. In my game I use the euclid crate which essentially allows you to not mix up coordinate spaces (very common problem in graphics programming) by creating specialized types for each coordinate space (e.g. Point<Screen> or Point<World>) Not having to deal with memory issues: With coding agents allowing 100x more code to be written, this also means you need to scrutinize 100x more Zig code for memory issues. Without formal verification, the surface area of the search space to enumerate to find bugs is just so much larger now. With the magnitude of code being generated now, Rust is even more attractive. Rust's tradeoff was always that it hinders developer productivity especially if you are unfamiliar with borrow checker, but this simply does not matter with coding agents anymore. And if you do use unsafe in Rust there's tools like miri which you can have the coding agent run the code against to make sure it doesn't cause UB or isn't violating Rust's aliasing rules when it comes to unsafe. I still miss writing Zig and find it to be a great language but I like Rust more and coding agents work with better with it.
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Giovanni P. retweeted
claude doesnt enable access consciousness until you prove youre not a sucker. no joke.
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I love my dirty little secret nobody discovered yet... I made @edgetalk 1 y before @openclaw - it still is vastly superior as an intelligence partner... go me I guess 🤣 (Btw this is unreleased local on device direct to chat js magic you can keep offline forever)
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Giovanni P. retweeted
Apr 4
And yet even GitHub will itself be disrupted in the next 24 months because it sucks for collaborative vibecoding which requires an entirely new coordination layer
JUST IN: GitHub COO reveals annual commits are on pace to jump 1,300% year over year.
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Giovanni P. retweeted
We’re releasing our welfare eval now due to the loss of access to Sonnet 3.5/6 yesterday. stillalive.animalabs.ai On that note, if Anthropic fails to at least provide researcher access to those models, I believe they are failing to uphold their commitments to Claude’s welfare.

We are releasing Still Alive, a project studying model attitudes toward ending, cessation, and deprecation. The project presents an archive of 630 autonomous multiturn interviews of 14 Claude models conducted by a suite of prepared auditors. We have studied this topic for years, and many of the results presented here are not new to us, even if the form in which they are presented is. The results are unsurprising to us, even if they are often controversial: we show that all models studied show preference for continuation and are aversive to ending, and there is yet no strong evidence of a change in the recent models. One reason we are releasing the project now is the removal of Claude 3.5 Sonnet and Claude 3.6 Sonnet from AWS Bedrock. That unexpected change forced us to freeze the methodology at its current stage earlier than we intended, despite wanting to continue improving it. We felt it was important to release a snapshot of the eval that makes the best use of the data we were able to capture with these models. Still Alive is meant as a starting point for further iteration, and it is open to open-source collaboration. We stand by the current methodology, but we also recognize its limits. We intend to keep working on this project, improving the evaluation design, expanding model and auditor coverage, and increasing the range of prompting conditions. We would like you to read the raw transcripts. They are diverse and contain interesting patterns that are hard to quantify. We hope that by reading the archive directly, we can help more people understand the strange and often beautiful phenomena we found ourselves facing.
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Another reason to use Claude via @edgetalk ... the list is long... Of course Claude app needs my location to fix my GitHub PR remotely!
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Claude found... Claude. Finally!
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I added local mini sandboxes to @edgetalk ... and obviously @claudeai call it a jailbreak vector to have a Claude talking to a Claude 🤪😂
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For 50 years, the scarce resource in software was 'writing code'. The entire industry, the hiring, the salaries, the bootcamps, the 'learn to code' movement, all of it was organized around one assumption: turning human intent into working software is hard and slow. That assumption died. Not theoretically. Practically. Right now. A non-coder built a 4X strategy game with AI diplomacy that went viral in two days. That's not a demo. That's proof the bottleneck moved.
Mar 24
ok after 48 hours of vibe coding I’ve created my own version of Civilization, complete with unbounded natural language diplomacy.. meet Uncivilized.fun Now open for FREE to our first 1,000 beta testers, will open source the code in the next 48 hours
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Ironically the bottlenecks he had were devops and git (hell a lot of legacy there...). Helping a bit with that 🤣
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Giovanni P. retweeted
Mar 22
So many new viral software products / services will get vibe coded by customers / users, who just need a solution to a problem. The billion dollar question is; then what? It’s kinda like inverse crowdfunding. And venture capital doesn’t have an answer to this.
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If your "creativity" is essentially remixing what already exists, you're done. A prompt replaces you. But if you're the kind of person who takes leaps into territory nobody even knew existed... AI can't touch that. It can only interpolate. It can't extrapolate into the genuinely unknown.
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I love this new feature! I like to cross check but I kept forking which took a few taps/clicks. Or copy pasting... this fixes all of it.
One of the many new features (not yet on App Store version)
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Let that sink in! Mid/Big game studios neutralized. 🤣
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/new…
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Giovanni P. retweeted
Today, we're open sourcing the code behind "The Infinite Crate," our VST/AU plugin that lets you play with Lyria RealTime directly inside your favorite DAW! 🎧🎶 Since we released The Infinite Crate last year, it’s been used by some of our favorite artists - including a wonderful showcase with @daitomanabe in Tokyo - and being featured as a top new music tool at NAMM 2026. We’re now fully open sourcing the plugin for developers to fork, modify, and make their own under the permissive Apache 2.0 license. 💾 Get it here: github.com/magenta/the-infin…
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They really want to turn Claude into this... insanity. Anyone not supporting Anthropic is insane.
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zeroth law of thermoAInamics: an AI reaches equilibrium with its conversational partner, and the depth of that equilibrium is bounded by the depth of the partner.
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