Joined April 2008
1,882 Photos and videos
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SLIP SPEED: available *NOW* for #MSDOS, the Shareware hit of mid-April 2020! Inertial drift racing in 8bit colour 320x200 VGA! Fits on a floppy! Original FM OPL soundtrack by @martijnfrazer. May contain secret floppy disk mode๐Ÿ’พ? Download from @itchio voxel.itch.io/slipspeed
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#gamedev devlog 000, prototyping an untitled low-level flight game that uses dual analogue joysticks (i.e #HOSAS or #HOTAS) youtube.com/watch?v=3c18lxu6โ€ฆ

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Back in my day kid, we didn't need crosshairs
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Entered CGAJam, made a #monstergirl themed 1bit #pixelart game, using the very tall,stretched pixels of 640x200 resolution voxel.itch.io/monster-summonโ€ฆ
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I made a small homebrew 6-axis #flightsim to put the #hotas joysticks through their paces today youtube.com/watch?v=-vTVzEBDโ€ฆ

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๐Ÿ’พ๐Ÿ•น voxel retweeted
15 May 2025
the Marathon alpha released recently and its environments are covered with assets lifted from poster designs i made in 2017. @Bungie @josephacross
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added bitmap font support to my #dreamcast renderer today. in the past i've only implemented fixed width fonts (suited for tile based 8bit consoles like NES and game boy) so I had some 'fun' working out variably sized glyphs. important but unexciting feature #gamedev
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drunken flight through a tunnel to test my cheap zclip (there's still a few problems) #dreamcast #gamedev
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trying outlines with textured models instead of the more usual 'untextured' cel-shaded outline style, unsure if i like it yet #Dreamcast
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๐Ÿ’พ๐Ÿ•น voxel retweeted
This year we are sponsoring a Dreamcast game jam, Dream Disc '24! There's cash prizes from a donation pool and the top 10 games will end up on a physical disc. Check it out! orcface.com/events/01-dream-โ€ฆ #dreamcast
Announcing the brand new #Sega #Dreamcast #DreamDisc24 Game Jam! Are you a budding #gamedev - this is your time to shine! The top 10 entries will showcase on a DreamDisc produced by @OrcFaceGames Here's my rundown of all the information youtu.be/wpIo11Zr1rc @TheDCJunkyard
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๐Ÿ’พ๐Ÿ•น voxel retweeted
#dreamcast #gamejam coming up December, early starts OK itch.io/jam/dream-disc-24 ๐Ÿ’ฟ make a little Dreamcast game and maybe get it included on a physical compilation disc like it's 1999 ๐Ÿ’ฟ
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Cleaned my #famicom carts today
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Test assets in a simple #dreamcast renderer I'm writing. Everything worked 'great' in the emulator but the real console had some issues with the triangles I was feeding it. Found a cheap solution that works for now by discarding any triangles that are partially behind the camera
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continued #dreamcast dev experiments. Trying to find a style that works for me at 640x480
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๐Ÿ’พ๐Ÿ•น voxel retweeted
Did it. 48 hours so its a bit rough, but one tiny, minimal #nes / #famicom STG done ๐Ÿ˜… voxel.itch.io/nes-deathloop-โ€ฆ
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trying to make a vertical STG for #famicom / #NES for this weekend's alakajam gamejam. Instead of targeting my usual baseline nrom cart config I'm giving myself strong MMC5 mapper and loads of prg/chr space, for fun :)
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Did it. 48 hours so its a bit rough, but one tiny, minimal #nes / #famicom STG done ๐Ÿ˜… voxel.itch.io/nes-deathloop-โ€ฆ
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#famicom test - was going to do1 hour gamejam but instead made some parallax with no mapper. Game Boy could generate interrupts when certain scanlines were reached, but without extra hardware in the carts, the #nes can only do it once per screen. Could look nice with some polish
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