Updated the demo build of 4x4 in a Furniture Store on Steam just now. This build has massive improvements, especially to performance and reduced file size (1.8GB down to 1.2GB!)
Lots of revisions to the missions and UI as well!
Replicube was from how much I enjoy coding shaders.
The new one is from how much I enjoy coding custom procedural/parametric meshes 🤓
working on it on my Sunday “side project” twitch streams.
between Old School Rally and Parkig Garage Rally Circuit I'd say there is definitely an audience for this. But then I checked your profile and saw you're making a motocross game instead?!? HECK YEAH I want more Motocross Maniacs-style games in my life 🤩
Just updated the demo for 4x4 in a Furniture Store on Steam with a bunch of fixes and improvements! Will be focusing on performance and other revisions over the next week.
🚨PGRC is coming to Nintendo Switch THIS MONTH!
Pre-orders are live now on the NA and EU eShops, game releases June 18th! Huge thanks to @pineapple_works who are publishing the game on consoles.
Are you a fan of retro arcade rally racing? Boy do we have news for you!
Parking Garage Rally Circuit is available to preorder now on Nintendo eShop! 🏎️
Fast, oldschool, with local multiplayer features, the popular game from @walaber premieres on June 18th on Nintendo Switch! 📅 Brought to Switch by yours truly 🍍
JellyCar players: World 3 (balloon) is kinda slow 😒
Speedrunner: What if you DROVE UP THE WALLS instead of floating 🤔
(the wall climbing is at around 39 seconds into this video) This is the current world record by @yuumayay for level 3-3 the "slowest" level in JellyCar Worlds
Probably the biggest discovery from looking closely at Quake movement:
Edge friction! Friction is doubled near edges to help players avoid accidentally falling off edges. It makes a huge difference! #gamedev#godot