✍🏾 A weekly newsletter exploring the latest news, views & innovations in the world of wargaming 🎲 Curated, written & published by @Rweizooba 🚀

Joined November 2024
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"In wargames, operational doctrine gets formed, planning habits get built, and the intuitions that govern decisions under pressure get calibrated. Commanders are not ignoring cyber. Exercises shaping their thinking are producing systematically flawed operational intuition..."
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Wargaming Weekly retweeted
For Georgetown, Margaret Holmes presented on LEXICON, our in-the-box educational #wargame on national influence and information. She discussed our game design and development process for United States Forces Korea (USFK). #wargaming 🎲 Link: youtu.be/5Gy14h1WgL4
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Wargaming Weekly retweeted
Many acquisition wargames return to the same answer: buy more, stock more, and secure more resources and weapons. Yet wargaming's real value to the Pentagon and industry lies well past that answer. warontherocks.com/wargaming-…
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In this episode, Lieutenant Mary Racicot, U.S. Navy, joins the Proceedings Podcast to discuss why joint wargames may be training commanders to misunderstand cyber operations. youtu.be/E8ncIyAc1zw?si=WgC8…
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Too often, exercises either leave cyber out entirely or treat cyber effects as instant, reliable tools that can be “sprinkled on” a plan. The result: commanders may learn the wrong lessons about access, timelines, risk, and second-order consequences. youtu.be/E8ncIyAc1zw?si=WgC8…
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Racicot explains why realistic cyber integration does not require classified details—but it does require better scenario design, smarter adjudication, and a deeper understanding of how cyber effects actually unfold in multidomain conflict. youtu.be/E8ncIyAc1zw?si=WgC8…
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"The team’s mission to deliver a custom video game-based education module began with modifying the game to include 14 scenarios specific to the school."
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WARGAMING FICTION ALERT 🔔 Dr. Hartmann notices that the APL platform's most aggressive deterrence recommendations all cite the same 3 source documents — all written by the same man, who died in 2019, whose deterrence theory rests on a Russia that stopped existing in 2022 🇷🇺
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Every night, a platform built by the Johns Hopkins Applied Physics Laboratory generates 10,000 versions of the next war. Every morning, a human being decides what to do with them ⚖️ "A Bite of the Apple" follows the operators caught between the machine's logic and their own 🤖
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Finally defeated the AI player! 🤖 "Twilight Struggle" by @gmtgames
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Yet another win as the US with the AI opponent set at 10 handicap 🤖 The USSR played the CIA card when the DEFCON level was already at 2 so I opportunistically triggered DEFCON 1 with a coup attempt in Cuba 🇨🇺
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Yet another win as the US with the AI opponent set to maximum 10 handicap level 🤖 I lost control of Asia, Africa and Europe at some point in the game but my consistently strong hold of the Middle East plus South and Central America bought me enough time to recover ⏳
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WARGAMING FICTION ALERT 🔔 Colonel Vassvik knows the answer but won't give it because it's the kind of thing that has to be found rather than told 🤔 For his intel officer, Lieutenant Berg, the 40 minutes before the morning brief are his only chance to find that answer ⏰
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Every night, a platform built by the Johns Hopkins Applied Physics Laboratory generates 10,000 versions of the next war. Every morning, a human being decides what to do with them ⚖️ "A Bite of the Apple" follows the operators caught between the machine's logic & their own 🤖
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Wargaming Weekly retweeted
We have been doing extensive play-testing on our game SHOGUN. Here are some of the things players highlighted after their sessions: -Elegant core system, especially the river mechanic, where every action is visible, yet intentions are not always obvious. -Strong visual presence, particularly the vertical buildings that clearly show the development of the land. -Intuitive scoring system, with sakura points tied to province control, temples, and private objectives. -Meaningful choices in temples: immediate points or powerful abilities. -Synergy between buildings and temples, allowing players to develop distinct strategies. -Overall simplicity of rules, with players quickly reaching a smooth, dynamic flow of play and minimal downtime outside of battles. Hearing this kind of feedback at such an early stage is incredibly valuable and helps confirm that the core direction of the game is working as intended. Check out the game here: gamefound.com/en/projects/ph…
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Wargaming Weekly retweeted
This is turning out to be a pretty interesting book. It explores the intertwining of Korean court politics and imperial rivalries of China, Russia, and Japan in shaping modern Korea.
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