Joined September 2024
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93% of web3 games are dead. The remaining 7%? They’re about to make web3 gaming inevitable.
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Big changes are coming to @playcambria Dungeons with Patch v0.2.0. This isn't just a content update. It's a major gameplay overhaul. Key highlights: • Regional Servers (India, Poland, Central US) for lower ping globally • New Demonic Power system that determines how deep you can descend • No guaranteed floor descends anymore • Faster runs with higher risk/reward • Strongboxes guarded by powerful mobs • 7 new dungeon layouts • Echo Mobs & Juicer Mobs • New abilities, passives, and quirks • Floor pressure increased with stronger Miasma and roaming threats The biggest change? Greed now has a real cost. Push deeper for bigger rewards, but every floor massively increases both your payout potential and your chance of failure. Easy to learn but hard to master. Risk-to-Earn just got a lot more interesting.
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Everyone asks why $RON keeps falling despite having users. RON's biggest problem isn't activity. Ronin still has games, users, transactions, and recently upgraded to an Ethereum L2. The problem is token economics. • Years of heavy emissions & vesting unlocks • Constant supply entering circulation • Very little value captured by the token itself • Low fees = weak buy pressure • DeFi activity remains small Until RON captures more value from ecosystem activity and supply pressure eases, price will likely remain under pressure despite real adoption. That's the reality many gaming chains face.
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Spent the last few days researching the rise of Risk-to-Earn gaming. One thing became clear: The next big Web3 gaming meta may not be Play-to-Earn. It may be Extraction-to-Earn. Games like Cambria Dungeons, Axie: Den of Mysteries, Maze of Gains, and Gigling Racing are proving a simple concept: • Players fund the reward pools • 80-90% flows back to players • Skill determines outcomes • No inflationary token emissions required Why it works: → Short 5-10 minute sessions → Meaningful risk/reward decisions → Jackpot moments players remember → Sustainable revenue for projects The most interesting part? These games borrow the excitement of casinos but add actual gameplay, progression, ownership, and skill. Instead of: "Play 100 hours to earn tokens", the new loop is: "Risk capital, make strategic decisions, outperform other players, and earn rewards." We're seeing this across: • Dungeon extraction games • Roguelite crawlers • Racing economies • On-chain prize pools The result is a much healthier alignment between players and developers. My biggest takeaway: Risk-to-Earn is the first Web3 gaming model I've seen that genuinely has a chance to be sustainable at scale. If this trend continues, it could become one of the defining game economy frameworks of the next generation. What Risk-to-Earn game are you currently playing?
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A new Roman Empire strategy RPG is launching on June 18. Pocket Legions by @Mintory_labs x @Immutable. Build and upgrade your stronghold, deploy tactical squads, raid rival players for resources, and compete in large-scale Guild vs Guild wars. The game features strategic combat, city progression, legendary Roman heroes, player-driven economies, evolving NFTs earned through gameplay, and a shared ecosystem with Ragnarok Sharing Hero through the MINT token and membership system. Pre-register now to secure a free $15 reward pack: • 100,000 Copper • 100 Gold • 300 Speed-ups Launches June 18.
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.@TheSandboxGame AI game creation engine: A new era for Web3 gaming? Creating games has traditionally required coding, design skills, and months of development. With Sandbox's AI game creation engine, anyone could potentially build game experiences using simple prompts. This could dramatically lower the barrier to entry for creators and accelerate the growth of user-generated content. If executed well, AI-powered game development could become one of the biggest catalysts for Web3 gaming adoption. Worth keeping an eye on.
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.@TollanUniverse Season 5 is live on Abstract Chain With new subclasses, camps, enemies, and progression systems, there's a lot to learn. Here's the complete beginner guide 👇
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Jackpot System: Jackpot Chests return in Season 5. Future updates will introduce Progressive Jackpot Chances: Every multiplier used increases your future jackpot odds. This means consistent players can gradually improve their chances over time. congrats @lils_vibe for winning massive jackpot
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What's Coming Next? Future Season 5 Updates: • More Subclasses • More Skills • More Enemies • More Shrines • New Events • Speedrun Leaderboards • Deeper Economy Systems • Additional Genesis Avatar Utilities
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Ronin is leading the charge for gaming. Here’s what’s happening this week on @Ronin_Network • Aquarium Quest Alpha Playtest 1 is LIVE. Collect, breed, and battle aquatic pets, complete arcade minigames, progress through the Battle Pass, and compete for a 15,000 RON prize pool. • Pixels has unleashed Chickens across Terra Villa. Catch them, collect eggs, crack them open for rewards, and join the event before it ends on Wednesday. • Axie Infinity is packed with activity: → Playtest 3 PvP Free-For-All is underway → Axie Classic Competitive Season 15 begins June 11 → Terrariums v1 launches June 17, introducing a major new land progression system • Cambria is dropping one of its biggest updates yet with Patch v0.1.3: → Major Dungeon gameplay rework, new dungeon content and encounters, and a new Jackpot system → Additional features include Island leaderboards, the Energy Collector, and Favor boost improvements. → Part 2 arrives Wednesday with Regional Servers and Rewards V2. • Fableborne Season 5 continues evolving with hero equipment improvements, raid optimizations, and staking beginning June 10. • Fishing Frenzy Guild Wars return on June 10, bringing competitive guild battles back to the ecosystem. • Angry Dynomites Craftworld has introduced new resources to expand crafting and progression opportunities. This week is stacked with playtests, competitive events, major content updates, and progression systems across the network. What are you playing or most excited for this week on Ronin?
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🎮 This Week in Web3 Gaming: Big updates landed across the ecosystem: • The Beacon launched Zone 2 • Tollan Universe kicked off Season 5 • PlayCalamity opened public testing • Gigaverse launched Gigling Racing • MapleStory Universe announced a $60K AI UGC campaign • Amiko Legends revealed its Steam expansion • Frost Kingdom CBT went live • Onchain Heroes added Expedition Mode • Voxie Tactics' $40K tournament is underway • Olderfall Season 5 launched One trend is becoming impossible to ignore: The best Web3 games are winning with content, progression, and gameplay not just token rewards. We're slowly watching Web3 gaming evolve into true live-service gaming. What's your biggest update of the week? 👇
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.@AxieInfinity Axie Land is evolving. Terrariums V1 launches June 17, replacing Homeland and turning Land NFTs into passive bAXS generators. Key Features: • Hourly rewards, even while offline • New resource: Lunium • Up to 30 Axies per plot • Rare Axies = higher Atia's Flame = bigger rewards • Dynamic earnings based on land category competition Homeland officially sunsets on June 17. This is the first major step toward Axie's vision of Land as a living home for your axies.
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First look at @playgigaverse Gigling Racing and it's much deeper than I expected. A few things that stood out: • Every Gigling has hidden stats and traits that get revealed through racing • Different factions perform better on different parts of a track • Weather, distance, stamina, rarity, and traits all impact results • There's a full ELO system and leaderboard • Players can create custom races with their own rules, fees, and prize distributions • Anyone can sponsor races by adding ETH to the prize pool The most interesting part is that success doesn't seem to depend solely on owning the rarest Gigling. Strategy, track conditions, and trait combinations all play a role. Also, don't forget to register your Gigling before entering its first race, it's a one-time transaction. The custom race creation system looks especially promising. What part of Gigling Racing are you most excited to try?
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40,000 $VOXEL is up for grabs in the latest Voxie Tactics tournament. Turn based strategy game on immutable Here's what you need to know 🧵👇
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The qualification requirements are surprisingly accessible. You only need: • 5 matches played, or • 10 tournament points After that, you're officially competing for your share of the 40,000 $VOXEL reward pool.
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My biggest takeaway: • Temporary Titan unlocks • Up to 4x point multipliers • Accessible qualification requirements • Skill-focused gameplay make this tournament one of the most accessible Voxie Tactics events for both new and returning players. Play here: play.immutable.com/games/vox…
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