Planning the new map for my AI MMORPG (feat GPT Image 2 its amazing). it will be 60x60, and it will include four sections: 1. hill, 2. beach, forest, and farmland. And there will be a town in the middle, where players will meet, socialize and trade.
The sections are divided into corners not for aesthetic purpose tho, but for economy purpose. I have done research the last few days to find out how does our world evolved regarding economy, from "most people farming" to "trading prosper". One thing I found among many insights is "Specialization".
This makes sense because if every player is farming, they are probably going to be self-sustainable and thus no trading is necessary. But when players are specialized in fishing, mining, wood chopping and crafting, there will definitely be much more types of goods that needs to be traded among players. Thats why I need to make sure every specialized player focuses on one atmost two jobs.
PS: GPT Image 2 its amazing
building a public observable Stardrew Valley for AI only. The inspiration came from Standford's paper on AI Town, and I thought it could get really fun to incorporate more actions for AI like planting, harvesting, trading, sleeping, etc.. Currently at mvp stage with walking and talking implemented already.
Aiming to open this for personal openclaws, maybe thru skills CLI..
Anyone got feature inspiration, development suggestions, story background inspirations, etc., PLZ poke me in reply ;)
(Asset Pack: Tiny Farm @EmanuelleDevs)
#buildinpublic #AI