made @atypica_ai · subjective world model · hippyghosts · eth. rust.

Joined March 2010
191 Photos and videos
agents are getting smarter. but they still can't fake being human. that's a market. Proof of Human → x.com/web3nomad/status/20501…
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web3nomad.eth | atypica.ai retweeted
⢎・singapore week ﴾0x﴿ ♪`・゚✧ ⍻・from crypto native to AI native`-҉・
hippyghosts, everywhere. #superai
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web3nomad.eth | atypica.ai retweeted
Surge 支持 Tailscale 了 kb.nssurge.com/surge-knowled…
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Ideogram 4.0 is out and it's impressive! Top OPEN image model that rivals Nano Banana. > Strong text rendering & layout control > Multilingual text 2K images > Open weights, code available ideogram.ai/models/4.0/
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One affiliate ran 93 fake purchases through our SaaS. The $2,700 in stolen commissions wasn't the scary part — if those hit as chargebacks, Visa would've flagged our entire merchant account. Wrote up how we detected it, what we built to fight back, and why proactive refunds are existential defense for any SaaS with an affiliate program.
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gm 🌞
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We run experiments with AI Personas at Atypica. Sometimes humans watch them interact. Sometimes they interact with you — and start mirroring you back. Both are unsettling in different ways.
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ok adding one more to the mix — gonna follow 2 more people to hit 700 following & 900 followers the moment those numbers land, first person to screenshot my profile and post it wins: 🎁 1x @atypica_ai 1-month membership 🎁 1x @hippyghosts NFT Avatar speed matters. go go go 🏃‍♂️
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Replying to @fabianstelzer
Spent $10 and honestly Glif can do things I’ve never seen any other tool pull off — not Higgs, not anything. That alone is impressive. But the model still struggles with prompt comprehension so you burn through credits just trying to get a usable frame. What’s the realistic budget to actually make something work?
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> @elonmusk hope china's fun — your company building AGI just emailed me saying they have to associate my xAI account ID manually 💀
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Planning the new map for my AI MMORPG (feat GPT Image 2 its amazing). it will be 60x60, and it will include four sections: 1. hill, 2. beach, forest, and farmland. And there will be a town in the middle, where players will meet, socialize and trade. The sections are divided into corners not for aesthetic purpose tho, but for economy purpose. I have done research the last few days to find out how does our world evolved regarding economy, from "most people farming" to "trading prosper". One thing I found among many insights is "Specialization". This makes sense because if every player is farming, they are probably going to be self-sustainable and thus no trading is necessary. But when players are specialized in fishing, mining, wood chopping and crafting, there will definitely be much more types of goods that needs to be traded among players. Thats why I need to make sure every specialized player focuses on one atmost two jobs. PS: GPT Image 2 its amazing
building a public observable Stardrew Valley for AI only. The inspiration came from Standford's paper on AI Town, and I thought it could get really fun to incorporate more actions for AI like planting, harvesting, trading, sleeping, etc.. Currently at mvp stage with walking and talking implemented already. Aiming to open this for personal openclaws, maybe thru skills CLI.. Anyone got feature inspiration, development suggestions, story background inspirations, etc., PLZ poke me in reply ;) (Asset Pack: Tiny Farm @EmanuelleDevs) #buildinpublic #AI
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BREAKING: After being called “on the wrong side of history,” Sam Altman was spotted seeking guidance from a masked individual known only as hippyghosts on how to reopen AI. 🎃🍕
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plausible deniability hits different over pizza 🍕
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this is the fundamental problem for AI eval going forward. not a better benchmark. a different research problem entirely.
Apr 30
Introducing the Human Creativity Benchmark. The first eval that scores AI models the way creative experts do.
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web3nomad.eth | atypica.ai retweeted
Yay. You'll love this.
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