WordsWorthLearning is an online literacy program that has been proven to increase literacy skills. WWL is part of the H2020 ARETE Project.

Joined December 2019
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As October is Dyslexia Awareness month, we would love to know if you think using an online Augmented Reality literacy App would enhance or detract from a student’s ability to learn good literacy skills? #dyslexia @DyslexiaIreland @BDAdyslexia @ARETEH2020 #AR #EdTech #ARETEedu
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As this week is Dyspraxia Awareness week, we want to inform you about the EU H2020 ARETE Pilot1 project. We are developing a WordsWorthLearning Augmented Reality App to help students who are struggling with reading and spelling #dyspraxia @dyspraxiaIRL @DYSPRAXIAFDTN @ARETEH2020
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Issues with literacy are very common with students who are diagnosed with dyspraxia or DCD We will soon be recruiting participants- so follow us to keep informed on actions and progress! #dyspraxia @dyspraxiaIRL @DYSPRAXIAFDTN @ARETEH2020 #AR #EdTech #ARETEedu #ARVRinEDU #H2020
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As October is Dyslexia Awareness month, we want to inform you about the EU H2020 ARETE Pilot 1 project! We are developing a WordsWorthLearning Augmented Reality App to help students who are struggling with reading and spelling #dyslexia @DyslexiaIreland @BDAdyslexia @ARETEH2020
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We will soon be recruiting participants - so follow us to keep informed on actions and progress! #dyslexia @DyslexiaIreland @BDAdyslexia @ARETEH2020 #AR #EdTech #ARETEedu #ARVRinEDU #H2020 #EdTech4Future
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Augmented Reality can give students the opportunity to deepen their knowledge across the syllabus. It must start with literacy, because “reading & spelling” is the foundation for all learning - @ARETEH2020 #AR #EdTech #ARETEedu #ARVRinEDU #H2020 #EdTech4Future
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Learners who feel confident with letters and word patterns are able to read and comprehend more complex texts. @ARETEH2020 #AR #EdTech #ARETEedu #ARVRinEDU #H2020 #EdTech4Future
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Using Augmented Reality in the classroom can turn an ordinary class into an engaging experience. AR technology provides virtual examples and adds gaming elements to support textbook materials. @ARETEH2020 #AR #EdTech #ARETEedu #ARVRinEDU #H2020 #EdTech4Future
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As a result, classes become more interactive. AR helps students better remember the information they've just learned. @ARETEH2020 #AR #EdTech #ARETEedu #ARVRinEDU #H2020 #EdTech4Future
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Providing an engaging learning environment is essential for academic success, the development of critical thinking and problem-solving skills - @ARETEH2020 #AR #EdTech #ARETEedu #ARVRinEDU #H2020 #EdTech4Future
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The use of AR facilitates such development through the integration of this cutting-edge technology in education. @ARETEH2020 #AR #EdTech #ARETEedu #ARVRinEDU #H2020 #EdTech4Future
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Augmented Reality in education is becoming a “reality” in schools everywhere, and educators using it in the classroom can turn an ordinary class into an interactive and engaging experience to improve learning outcomes. @ARETEH2020 #AR #EdTech #ARETEedu #ARVRinEDU #H2020
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Integrating AR educational content into school subjects like literacy, science, geography, maths can make learning more efficient, effective and enjoyable for all concerned. @ARETEH2020 #AR #EdTech #ARETEedu #ARVRinEDU #H2020 #EdTech4Future #wwlar
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Learning benefits of AR in education include an increase in engagement, motivation, collaborative learning, comprehension, memory, language, creativity, spatial awareness and planning. What’s not to like about it? @ARETEH2020 #AR #EdTech #ARETEedu #ARVRinEDU #H2020
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This infographic offers an interesting visualisation of the evolution of eLearning standards with a comparison between AICC, SCORM and xAPI, and it seems that xAPI is the way forward. valamis.com/documents/10197/… @ARETEH2020 #xAPI #AR #EdTech #ARETEedu #ARVRinEDU #H2020
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xAPI uses statements to track data about learner actions and reports them back to a learning management system, Learning Record Store (LRS), or any application that understands the xAPI language. @ARETEH2020 #xapi #AR #EdTech #ARETEedu #ARVRinEDU #H2020 #EdTech4Future #wwlar
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xAPI is emerging as the new standard for delivering online training. It can collect data about experiences a learner has (online and offline), tracking things like, reading a webpage, playing a game and blended learning. @ARETEH2020 #xapi #EdTech #ARETEedu #H2020 #AR #ARVRinEDU
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This paper suggests that using AR technologies may have an important future role in helping address the therapeutic needs of children with ASD. frontiersin.org/articles/10.… @ARETEH2020 #AR #EdTech #ARETEedu #ARVRinEDU #H2020 #EdTech4Future #wwlar
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This paper suggests using AR technologies in Speech & Language Therapy to support traditional interventions for ASD students. researchgate.net/publication… @ARETEH2020 #AR #EdTech #ARETEedu #ARVRinEDU #H2020 #EdTech4Future #wwlar
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Interesting that when using a measure of heart rate, participants acclimatised to the AR environment faster than the VR environment! academia.edu/34749379/A_QoE_… @ARETEH2020 #AR #EdTech #ARETEedu #ARVRinEDU #H2020 #EdTech4Future #wwlar
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