Long time no update! Our artist @longiy absolutely delivered on the first look of the Island :D
Now onto adding more quests and content so it's not only pretty but also fun to explore!!
#godot#gamedev#indiegame
Built our version of the #Dredge-style inventory system in #Godot! Using Tetris blocks as placeholder assets for now :D
Definitely need some UI cleanup but it was fun implementing features like click-to-drag, hot swaps, auto-placement, and etc. :D
Using 7 Day Forest art to prototype a new project! We've been testing out terrain tools in #godot
We downloaded a heightmap, decimated it in #blender, then imported into Terrain3D. Lastly we added some plants with Spatial Gardener
There must be an easier way tho... #indiedev
Extremely thankful for Chris & Judy sharing their journey - it’s great to have a parallel inspiration! I’m gonna try to convince them to share the ‘on-the-phone’ type of detail too.
attending Taipei Game Developers Forum @TGDF_Official today! learned about everything from animation at @CyberpunkGame to finite state machines from @redcandlegames
excited for Day 2 :D
7 Day Forest was the first time we worked with 3D games and Blender models (shout out to our artist
@longiy) - and with the 3 week time limit, we didn't really take the time to understand fully.
so back to fundamentals for a bit...
been watching youtu.be/AoGOIiBo4Eg
experimenting with draggable rigid bodies in #godot
a simple box stacking game and trying to get the most gravity-defying combo i can get! (i failed)
#indiedev#indiegames