Making games at @studionorie 🎮 // Photography for fun 📸 // MIT grad // ex-(Google, Sidewalk Labs, Square)

Joined November 2017
21 Photos and videos
Yachi (Judy) Chang retweeted
updated the backpack model and added in stepped animations! we're almost ready for a prototype :D #godot #gamedev #indiedev
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Yachi (Judy) Chang retweeted
Long time no update! Our artist @longiy absolutely delivered on the first look of the Island :D Now onto adding more quests and content so it's not only pretty but also fun to explore!! #godot #gamedev #indiegame
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Yachi (Judy) Chang retweeted
Putting the characters and the terrain together piece by piece! The game is starting to take shape :D @longiy #godot #gamedev #indiegame
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Yachi (Judy) Chang retweeted
Concept art for our first in-game space :D #gamedev #indiegame #godot @longiy
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Yachi (Judy) Chang retweeted
something inspiring something with a twist #illustration #conceptart #gamedev #indiedev #screenshotsaturday @longiy
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Yachi (Judy) Chang retweeted
Built our version of the #Dredge-style inventory system in #Godot! Using Tetris blocks as placeholder assets for now :D Definitely need some UI cleanup but it was fun implementing features like click-to-drag, hot swaps, auto-placement, and etc. :D
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Yachi (Judy) Chang retweeted
are you even doing IK if it didn't look this wonky at the beginning XD #indiedev #indiegame #godot
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Yachi (Judy) Chang retweeted
8 Aug 2025
How is game dev going? It is going with both legs so I guess 2x speed?🤣 #indiedev #godot #blender3d
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Yachi (Judy) Chang retweeted
Experimenting with terrain blockout from #blender 3rd person camera controls on #godot with @longiy :D #indiedev #indiegame
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Yachi (Judy) Chang retweeted
28 Jul 2025
So I am making a game in now with @_cupofchris & @yahhcheee #godot #blender
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Yachi (Judy) Chang retweeted
Using 7 Day Forest art to prototype a new project! We've been testing out terrain tools in #godot We downloaded a heightmap, decimated it in #blender, then imported into Terrain3D. Lastly we added some plants with Spatial Gardener There must be an easier way tho... #indiedev
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Yachi (Judy) Chang retweeted
Extremely thankful for Chris & Judy sharing their journey - it’s great to have a parallel inspiration! I’m gonna try to convince them to share the ‘on-the-phone’ type of detail too.
Clickbait🤪Warning ⚠️‼️⛔️: Making a 3D multiplayer game in 3 weeks open.substack.com/pub/chrisa…
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i made an island with a lighthouse on blender! thanks to @GameDevTV and @grantabbitt :D
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pretty good for a first game jam :D
7 Day Forest, our submission to the @thatgamecompany x @COREBLAZER game jam, was nominated for Best Overall itch.io/jam/tgcxcoreblazer/t… Play the game here! studionorie.itch.io/7-day-fo…
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bruh
8 Jul 2025
Everytime 😂😂
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Yachi (Judy) Chang retweeted
attending Taipei Game Developers Forum @TGDF_Official today! learned about everything from animation at @CyberpunkGame to finite state machines from @redcandlegames excited for Day 2 :D
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Yachi (Judy) Chang retweeted
7 Day Forest was the first time we worked with 3D games and Blender models (shout out to our artist @longiy) - and with the 3 week time limit, we didn't really take the time to understand fully. so back to fundamentals for a bit... been watching youtu.be/AoGOIiBo4Eg
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Yachi (Judy) Chang retweeted
experimenting with draggable rigid bodies in #godot a simple box stacking game and trying to get the most gravity-defying combo i can get! (i failed) #indiedev #indiegames
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Yachi (Judy) Chang retweeted
Here's the game we made in 3 weeks for a jam! Grow a forest in 7 days with strangers 🫡🌳 #GodotEngine #indiegame @yahhcheee @longiy studionorie.itch.io/7-day-fo…
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Yachi (Judy) Chang retweeted
i've been going down rabbit holes after rabbit holes making games. this time i spent a couple of hours learning how to make gifs!!~ 😅
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