3D Character Artist | Freelancer | linktr.ee/zanedevon

Joined July 2009
522 Photos and videos
Pinned Tweet
🔴 LOOKING FOR WORK 🔴 Available for full time roles or short term contracts. Experienced with UE5 and Unity. I also have backround in rigging, shader creation, look-dev/prototyping and UI design. DMs open!
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🚨 CLOSED PLAYTEST 🚨 Fleetbreakers' next playtest runs from June 12th 10AM EST to June 15th 10AM EST. 🚀 If you want to participate in an exclusive test of our RTS roguelite, join the Discord and sign up now. ⬇️ We’re looking for fleet captains. 🫡 #indiedev #indiegame #rts #gamedev
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With great UVs comes great responsibility
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Not always - a good UV pack helps a lot. Left to right: 4k -> 2k -> 1k -> 512
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Zane Devon retweeted
Take the W's where you can - there's more of them than you think.
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Bringing some poses into UE5 to start figuring out what I'm going to do for lighting & renders ✨
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Zane Devon retweeted
I still genuinely think the best thing you can do as a developing artist is recognize that GenAI is mostly a trap that a lot of people are falling for. There are so many skills you can grow and AI is more or less a distraction, an inferior workflow and delivers worse results.
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Remember what matters
C.S. Lewis, this is what life boils down to at the end of the day
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Zane Devon retweeted
You will always feel like you are too late. You will always feel like things used to be easier/better. These feelings are not necessarily true nor are they feelings you should base your actions on. Because in ten years people will look back at right now in the same way.
Thirty years from now, gen-betas on the internet will waste their lives doom posting how it was so much easier for artists to succeed in 2026.
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Expressions! Rigged in blender with a combination of bones and shape keys.
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Zane Devon retweeted
Here's a look at the character customization system I helped develop for Streetdog BMX 🚲
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Trying out some poses
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Not to get carried away by hype, but this has potential to genuinely be the best LotR content we've gotten since the original Jackson trilogy. GL to Warhorse, what a dream project!
You might have heard the rumours, it's time to reveal what we are working on. 🗺️ An open world Middle-earth RPG. ⚔️ A new Kingdom Come adventure. We’re excited to tell you more when the time is right. #WarhorseStudios #Annoucement #lotr #KingdomComeDeliverance
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In case you were wondering how the search for freelance work is going...
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-LOOKING FOR WORK- I am STILL looking for a full time gig- >10 years experience -skilled in multiple styles and pipelines, as well as knowledge in other disciplines. - I have worked with multiple RnD teams for large studios such as Blizzard and Riot -hit me up!
Hey it's me! Dan! Character artist for games. I make cool creatures, things and people. That's neat! ---Find my work here--- dan.artstation.com or artstation.com/dan
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Getting some nice, clean ZBrush renders of the high poly for my Absolum fan-art piece
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Zane Devon retweeted
I spam this list of books from time to time and, it turns out, they're all still great
Top 10 books on making art: 1. Art & Fear amzn.to/3XsXGUI 2. The Art Spirit amzn.to/3Xq0lhJ 3. How Pictures Work amzn.to/3JPWLIr 4. Imaginative Realism amzn.to/3qPXYsi 5. Color and Light amzn.to/3Nl79Zl
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Hair rigging in blender
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Such great illustration work! Loving the colors and vibes.
Some work has fallen through, so I need some new freelance work asap.
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The idea that typing out commands to prompt AI is more efficient than using UI is preposterous. That's not to say there won't be legitimate use cases, but for *most tasks* in Blender that is not it.
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Being a dad is the best. My son turns seven today, which is both unbeleviable because time goes so fast. At the same time it's impossible to imagine him not being a part of my life. Having kids is both the biggest blessing and greatest thing I've ever done.
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