Joined October 2017
20 Photos and videos
Jun 10
aim training paid off
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Healing Sources and Weapon DPS Infographics
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A couple notes (1/2): * DPS and H Infuser heals assumes 100% accuracy, this is most common against a contestant stealing a cashbox as they are immobile. * Weapon DPS can be boosted by 50% with headshots or more for certain precision weapons, while heals remain the same.
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A couple notes (2/2): H Infuser heals nearly nullify the damage done by many full auto weapons, which is a frequent pain point for players trying to stall. Compared to other healing sources, H Infuser is a clear outlier.
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May 26
NA Scrim Meta Loadouts for Season 10. Analysis in the comments.
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May 26
Heavy Section (3/3). Forgive me for the pics I did not want to split up all the yap for twitter's text limit.
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May 26
Light Section (1/3)
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May 26
Medium Section (2/3)
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May 14
type shit
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midseason patch in a nutshell: - vanish bomb cooldown nerf (22 to 18s) and user duration nerf (6 to 5s) - goo stasis re-nerfed (0.8 to 0.3s) - chimera range nerf - m11 range nerf - v9s mag nerf (20 to 18)
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Imo all light nerfs justified. Vanish is probably still going to remain meta, invis with any uptime is too good to give up but we'll see. The duration is further from regen time so it doesn't reward being shot first.
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Apr 30
First day back on HML, NTMR goes 6-2 against Envy. The boys are back and my cortisol is stabilized. HLL cope will not be tolerated in my household.
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Apr 29
Team NTMR will no longer be running HLL and will go back to HML. At a high level HLL is absolutely viable but there's a couple caveats that just don't work for our team.
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Apr 26
lowkey a coachable moment for myself. Never get caught lacking
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Apr 21
In NA comp vanish bomb is becoming hard meta again. Lowkey it needs a nerf of some sort, using it to get the first shot on another light is a huge advantage. If not a nerf at least fix the bug where mantling while invis keeps you entirely invisible and makes no noise.
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Apr 17
93R becoming hard meta on light is quite predictable and unnecessary. Clip size doesn't matter much when the potential to do near M11 damage but with 3x the range makes it a clearly dominant weapon for every map. Lowkey M11 and V9S were a healthier meta with range limitations.
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Apr 16
New update in a nutshell - goo gun mains in pieces (goo stasis 0.8 to 0.2s) - 93r meta again (24 to 25 damage per shot, 24 to 21 mag size) - small infuser nerf (8 to 10s cooldown) - small xp buff (34 to 36 mag size) - small famas buff, less recoil
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Apr 16
Even though it hasn't been tested yet, I hope Embark does go through with Respec Order changes. There always been broken instakills against light, and light having out of band weapons. Tightening up the health weapon gap makes the game less random on both sides, more balanced.
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Apr 16
I took a look at the proposed health changes in Respec Order, here's a spreadsheet with a table of the TTKs and analysis of new meta options for each class. docs.google.com/spreadsheets…
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Apr 16
And yes I know Embark will balance these weapons if they do happen to stick with these health values. I'm just pointing out what's clearly weak and clearly strong.
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