Joined October 2014
15 Photos and videos
12 Apr 2021
Currently reading: Game Development Patterns and Best Practices by @jodoran and Matt Casanova. 📖Amazing material for junior/mid C game developers. fanatical.com/en/bundle/game… #indiedev #gamedev #gamedevelopment

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13 Sep 2020
Some people have asked me this so... How to break into the games industry: 1. Make a game, 2. You are now the industry.
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2 Sep 2020
Did you know you can take a 6-month computer science for game development course from HarvardX for £121? 🤯 edx.org/professional-certifi…. Learning this yourself would take 12-18 months I'd guess. Definitely a big boost if you're starting out. #gamedev #gamedevs #indiedev #indiegames

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28 Jul 2020
Many people say that Unreal Online Learning was the online learning platform that got them the most jobs in the industry. learn.unrealengine.com/ After a year in game development, I still find bits of info about the engine there that I didn't know about. #unreal #gamedev

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27 Jul 2020
I love how easy it is to build apps for Microsoft Teams. 8 hours ago we couldn't find an open-source solution for issue tracking with SSO. 1 hour ago I deployed a system I've built for Teams. And of course, it has a dark mode. 🕯️ #MicrosoftTeams #gamedev
22 Jul 2020
Initially, I didn't think Quixel Mixer is as powerful, but it really does a lot one would do with Substance Designer. Amazing stuff, glad I started working with it.
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11 Jul 2020
I'm starting a new blog to explain some high-level concepts in programming for Unreal Engine 4. Here's the first post: mikelis.net/garbage-collecti…. Still testing the waters in many regards. 👀Check it out and see if you like it!

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Cas retweeted
Hey all, I'm super excited to share the work I did on The Last of Us: Part 2. here are a couple screenshots but head over to artstation and check out the full threads here! artstation.com/jaredsobotta The whole team is dropping their posts as well check it out!
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Cas retweeted
Posting another few bits from my work on #TheLastofUsPart2 today & over the next few weeks. Here's some images, videos and fun little shader feature videos from The Hospital exterior: artstation.com/artwork/bKaEJ… Better descriptions and thanks to my amazing colleagues on ArtStation
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10 Dec 2019
Studying completely procedural clouds #blender #cgi #gamedev
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30 Nov 2019
Random 40 minute #blender challenge in between other work.
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6 Nov 2019
Physically accurate wire & spring rig. Inspired by @IKEAUK's FORSÅ and TERTIAL - now ready for UE4/Unity. Studying how springs and wires deform was incredible, time to move onto bigger things! #gamedev #blender #CGI #animation
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9 Oct 2019
Folding Expedition Table, first pass. Time to learn texturing.
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8 Oct 2019
American Navy Chair for upcoming survival title. #gamedev #blender #CGI
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5 Oct 2019
Never skip rig day #2. #blender #CGI #gamedev #animation
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2 Oct 2019
Never skip procedural rigging day 💪#blender #modelling #cute
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7 Sep 2019
Chess set & my first rite of passage into 3D artistry complete! 213k polys, and all pieces manifold for 3D printing. Looking forward to new challenges in my @GameDevTV Blender course.
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5 Nov 2015
@glyncollinson @rashedsaud Thanks for the previous answer Glyn. Are there any plausible ideas on how the magnetic field diminished?