DEVELOP CREATIVE

Joined April 2022
1 Photos and videos
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blob tracking effect built with WebGPU had fun playing with motion-based effects alongside sound over the past few weeks :) r3f.maximeheckel.com/blob-tr…
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Jun 6
as promised. high-res @NousResearch studies, plus a few surprise extras i was working on. live → kaiba.world
Jun 4
folks @nousresearch are the only lab that thinks software should be beautiful. been in my head, so i did something about it @Teknium
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都市の風景をquadtreeで再帰的に分割 #TouchDesigner #quadtree #generativeart
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NeSpriteは実写と組み合わせた時に映像効果としてめちゃめちゃ面白くなる。
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May 23
TSKaigi 2026のZOZOブースでTypeScriptクイズに挑戦しました! Day2の結果は...7問正解!🙌 #TSKaigi #TSKaigi2026 #zozo_engineer
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Dear frontend devs and UI designers. I bring you Liquid DOM, a complete and faithful implementation of Liquid Glass on the Web. - Shape morphing - All properties animatable - Dynamic refraction and reflection - Adaptive tint - Adaptive specular highlight - Dispersion - Full html integration - Super fast layout engine that works across Canvas and html - Pointer event handling - Framework and renderer-agnostic low level API - High level React API - Ootb @threejs and r3f integration And lots more. Read on for implementation details and demos.
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制作中のiOSアプリ「GRAB」は、iPhoneの磁気センサーとカメラで私たちを取り巻く電磁ノイズのフィールドやカメラセンサーに映る映像、すべてを音に変え、私たち自身が作り出している現実の「見えない層」を明らかにします。
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TraceBoxes ボカロでよくみられるある色をを四角で囲む演出を、.objのaviutlスクリプトにしました。ご意見がございましたら、dmもしくはgmailまでよろしくお願いいたします。コンテンツツリーの登録などしていただけたら嬉しいです。 drive.google.com/drive/u/0/f… #aviutl #aviutlスクリプト配布あり
aviutlで、最近のボカロでよくみるやつできてうれしい
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Apr 20
i made a stained glass cellular automata simulator in threejs
Apr 19
volumetric lights, isometric camera, cubic action made with threejs
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gm, today we're launching Shader Lab, like photoshop but for shaders • design slick layered shader compositions • export high-quality assets or shaders • OSS package to plug & play ↳ eng.basement.studio/tools/sh…
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finally the web has become interesting again
My dear front-end developers (and anyone who’s interested in the future of interfaces): I have crawled through depths of hell to bring you, for the foreseeable years, one of the more important foundational pieces of UI engineering (if not in implementation then certainly at least in concept): Fast, accurate and comprehensive userland text measurement algorithm in pure TypeScript, usable for laying out entire web pages without CSS, bypassing DOM measurements and reflow
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Mar 21
Three.js (R3F) で BlobTracking もどきと 2D BoundingBox を実装した。ついでに Next.js16 Vercel から Astro6 Netlify へ移行した。 273doworks.com #threejs
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Mar 8
Three.js でこれやってみる
今年はこういう映像も取り入れていきたい
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It's time to bring Haptics to the web 🫨 Create custom tactile patterns with strengths durations for your web interactions. Make your app feel as good as it looks ✨ → haptics.lochie.me
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Feb 16
Raycast の拡張機能を公開しました!研究者、数学者向けのツールです! A LaTeX-friendly clipboard tool for creating, organizing, and copying equations. #Raycast raycast.com/273/latex-board
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𝙿𝚎𝚛𝚜𝚘𝚗𝚊 ▓🏃‍♂️🪟♦️🏃‍♂️🪟💣🏃‍♂️🪟🎨🏃‍♂️🪟
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Jan 13
Scripting is live in Rive. ✨ This is the creative freedom Flash gave designers and developers working together — rebuilt for modern platforms, without the plugin. And because Rive’s runtime and format are open-source, it's not going anywhere.
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13 Dec 2025
馴れ合いはやっぱ良くないことを再確認した。すっかり忘れてたな。
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