Years ago, I did a space based Mahjong game for the iPad. I haven't touched it in years, and I let it "expire" and got some emails, so I refreshed it slightly a few years back. I probably will not do so again, and tonight I changed it from $0.99 to free.
apps.apple.com/us/app/spacej…
My son introduced me to @NoMansSky and we played on line. Eventually we mostly play alone now. Last night while struggling to do something together we realized if #lightnofire also has janky multiplayer we are going to pass on it. Please make multiplayer a priority for both.
The recent STELLARIS program on @heartsofspace is one of my very favorites in a long time. Listening to it constantly right now while working…. on astronomy stuff ;)
🚀Vulkan SDK 1.4.341.1 is out on macOS and includes new features for KosmicKrisp! Support for:
✅VK_EXT_image_2d_view_of_3d
✅VK_EXT_texel_buffer_alignment
✅VK_EXT_extended_dynamic_state2
✅largePoints
✅depthBiasClamp
✅pushDescriptor
✅sampleRateShading
✅GPUAV
Better Vulkan-on-Metal for Apple Silicon devs. Native power unlocked!
vulkan.lunarg.com/doc/sdk/1.…#Vulkan#KosmicKrisp#AppleSilicon
🍎
Come and see the SkyWatcher USA 100mm Heliostar at the Winter Star Party (SCAS). It’s the only production model in North America. What? You’re not coming to WSP? Tsk tsk… aren’t you missing out!
📢Lots happening with Vulkan and macOS, so @AccidentalAstro has updated his classic, "The State of Vulkan on Apple"! Learn why Vulkan KosmicKrisp (now Vulkan 1.3 conformant on Apple silicon) is your best cross-platform path—layered over Metal, SDK-integrated, and ready for macOS/iOS. 👉lunarg.com/the-state-of-vulk…
📢 The 2026 LunarG Vulkan Ecosystem Survey is LIVE! Your feedback shapes Vulkan's future: SDK tools, validation layers, extensions, platform support & more. Quick, anonymous, and it helps every dev in the ecosystem. Take it now! 👉
surveymonkey.com/r/LRFD7V6
To see the results from last year's survey, check out our just-released 2025 Ecosystem Survey progress report:
lunarg.com/2025-ecosystem-su…#Vulkan#GraphicsAPI @KhronosGroup
@VulkanAPI
My "How to Vulkan in 2026" @VulkanAPI#Vulkan guide is now publicly available at howtovulkan.com/
I still consider it a preview, though I'm mostly happy with it and only plan on changing minor things and incorporating some feedback.
🚀Vulkan SDK 1.4.335 is here! Now including KosmicKrisp — our new Vulkan→Metal driver for Apple Silicon Macs (alpha, Apple Silicon only). Test it now and help us make it great! Also: 12 new extensions, Legacy Detection, better layer docs, Slang versioning
khr.io/1ma
Heads up if you are on macOS and using the #Qt framework. XCode 26 and macOS 26 will require Qt 6.9.2 to build anything, as AGL has been removed. The older Qt versions still link to it internally.
We’re presenting a talk on KosmicKrisp at #XDC2025! 🍏🪐
A new Vulkan-to-Metal driver built on Mesa’s framework:
✅ How we did it
✅ Demo running live content
✅ Future plans for the Vulkan macOS SDK
Event info: indico.freedesktop.org/event…🚀
#Vulkan#Mesa3D#KosmicKrisp
Some days I feel like an imposter. Some days I feel like, "I am OZ, the great and powerful!". Then I realize, "oh yeah, he was actually an imposter...".
Regardless, stepping back, I see progress over a period of time, and that's what really matters.
It's September, and the November issue of
@SkyandTelescope
is on it's way to your mailbox. In my nearly 10 years of writing for them I think I am most pleased with my latest feature article. It's really a nostalgic recounting of the history of consumer automation for amateurs.