Check out this new terrain tool by AdamNapper that lets you bake tessellation between painted layers and optimize the result into LODs. 🧱
See more: reddit.com/r/Unity3D/comment…#unity3d
Since Unity doesn't have nanite and I still wanted a 3D look while vertex painting I started working on this tool that bakes tessellation along the edges of different layers and the optimizes it into LODs :).
AdamNapper released a replacement for Unity's deprecated Polybrush, offering vertex painting, mesh sculpting, and procedural geometry creation.
Get RealBlend here: 80.lv/articles/unity-s-polyb…