Joined November 2022
4 Photos and videos
Adam Napper retweeted
.@AdamNapper2 has released RealTransforms, a Unity tool designed for physics-assisted prop placement. Get it here: 80.lv/articles/unity-tool-fo…
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I made a new Unity editor tool because placing props with physics feels like something every game engine should have built in : ). #Unity
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Adam Napper retweeted
Check out this new terrain tool by AdamNapper that lets you bake tessellation between painted layers and optimize the result into LODs. 🧱 See more: reddit.com/r/Unity3D/comment… #unity3d
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Adam Napper retweeted
Unityで頂点ペイント時にNanite風の3D感を出すツールを開発中のクリエイター(AdamNapper氏) レイヤーの境界線にテッセレーションをベイクし、さらにLOD(多段階詳細度)に最適化する仕組みとのこと。ゲームの軽量化と高クオリティな見た目を両立させるアプローチです。
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Since Unity doesn't have nanite and I still wanted a 3D look while vertex painting I started working on this tool that bakes tessellation along the edges of different layers and the optimizes it into LODs :).
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Adam Napper retweeted
AdamNapper released a replacement for Unity's deprecated Polybrush, offering vertex painting, mesh sculpting, and procedural geometry creation. Get RealBlend here: 80.lv/articles/unity-s-polyb…
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Adam Napper retweeted
Adam Napper is working on a Silhouette POM shader node, creating depth without actual geometry displacement. 🧪 See more: reddit.com/r/Unity3D/comment…
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Another environment I had worked on using RealBlend :)
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Unity depreciated polybrush, so I made a better one :). #gamedev #Unity @80Level
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