A few weeks back I had a good day working on VR clouds, finally tracking down and fixing a long-standing issue with PSVR2 foveated clouds. They previously had a small but noticeable wobble that many players found immersion-breaking. Pleased to see this "little" bug fix included in the next patch.
So, if you've ever been go-karting for a few hours and then get back into a normal car it can feel quite weird - just like today where I was working on VR clouds for 3 hours and then went for a walk - found myself turning my head looking for rendering errors in the real world:)