RSS from #AltDevBlog, created by @Mike_Acton. Previously #AltDevBlogADay.

Joined July 2013
9 Photos and videos
Custom Vector Allocation: (First posted to upcoder.com, number 6 in a series of post... tinyurl.com/nxflnk4 via @AltDevBlog

2
20
So they made you a lead; now what? (Part 2): The first part of this article took a closer look... tinyurl.com/ltb7equ via @AltDevBlog

1
3
Zero Initialisation for Classes: (First posted to upcoder.com, number 5 in a series ... tinyurl.com/pdqkwj3 via @AltDevBlog

So they made you a lead; now what? (Part 1): What to do after you get promoted into a leadersh... tinyurl.com/nyjfvop via @AltDevBlog

2
3
Data flow in a property centric game engine: Introduction I stopped taking on contracts about ... tinyurl.com/lqcby3x via @AltDevBlog

Crafting Madness #1: Volufaketric Fog in Asylum: If you've been following Asylum's development... tinyurl.com/mj3yexf via @AltDevBlog

1
1
The Indie Content Problem: Now that we’re wrapping up work on Battle Group 2 we’ve begun plann... tinyurl.com/k9u4jt3 via @AltDevBlog

What Is In a Name?: Today I'd like to revisit one of the most basic questions when designing a... tinyurl.com/lnjghf3 via @AltDevBlog

1
Game Accessibility Guidelines wins FCC Chairman’s Award for Advancement in Accessibility buff.ly/1i7zWiM

Electronic Sports League making a push for more US programming buff.ly/1kJN1tg

Analyzing free-to-play games development: the Game / Team Clock: Motivation There’s currently ... tinyurl.com/pddsqx9 via @AltDevBlog

2
Quick and dirty: In-place transpose (element planes): Sometimes you want to do a data transpos... tinyurl.com/nx2yh7w via @AltDevBlog

Powering the Narrative of Fragments of Him: <foreword>This blog is written by Elwin Verploegen... tinyurl.com/katt4u8 via @AltDevBlog

Digital Dragons 2014 report, from the indie point of view: It was third Digital Dragons editio... tinyurl.com/kmv3z8s via @AltDevBlog

Multi-Threaded Programming 4: A Locking Queue Implementation: We covered the basic differences... tinyurl.com/lapvjxo via @AltDevBlog

2
2
How to build a positive community experience into your game buff.ly/1ftsBbK

1
Prototyping and Code Quality: Prototyping is a popular method for getting a feel for the core ... tinyurl.com/l7lrpgd via @AltDevBlog

Building an Engine Plugin System: A plugin system is a useful way to allow developers to exten... tinyurl.com/mk72t5d via @AltDevBlog

1
Multi-Threaded Programming 3: Locking, Lock-Free, Wait-Free: Now I want to cover the basic ter... tinyurl.com/maav9vb via @AltDevBlog

5
3
Custom Vector Allocation: (Also posted to upcoder.com, number 6 in a series of posts... tinyurl.com/n3nmclk via @AltDevBlog

4
2