aguea asia
#AltDevBlog
@AltDevBlog
RSS from
#AltDevBlog
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@Mike_Acton
. Previously
#AltDevBlogADay
.
Joined July 2013
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9 Photos and videos
9 Photos and videos
Tweets
#AltDevBlog
@AltDevBlog
29 Jul 2014
Custom Vector Allocation: (First posted to
upcoder.com
, number 6 in a series of post...
tinyurl.com/nxflnk4
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2
20
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29 Jul 2014
So they made you a lead; now what? (Part 2): The first part of this article took a closer look...
tinyurl.com/ltb7equ
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3
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28 Jul 2014
Zero Initialisation for Classes: (First posted to
upcoder.com
, number 5 in a series ...
tinyurl.com/pdqkwj3
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@AltDevBlog
25 Jul 2014
So they made you a lead; now what? (Part 1): What to do after you get promoted into a leadersh...
tinyurl.com/nyjfvop
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2
3
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17 Jul 2014
Data flow in a property centric game engine: Introduction I stopped taking on contracts about ...
tinyurl.com/lqcby3x
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14 Jul 2014
Crafting Madness #1: Volufaketric Fog in Asylum: If you've been following Asylum's development...
tinyurl.com/mj3yexf
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1
1
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9 Jul 2014
The Indie Content Problem: Now that we’re wrapping up work on Battle Group 2 we’ve begun plann...
tinyurl.com/k9u4jt3
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18 Jun 2014
What Is In a Name?: Today I'd like to revisit one of the most basic questions when designing a...
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17 Jun 2014
Game Accessibility Guidelines wins FCC Chairman’s Award for Advancement in Accessibility
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17 Jun 2014
Electronic Sports League making a push for more US programming
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14 Jun 2014
Analyzing free-to-play games development: the Game / Team Clock: Motivation There’s currently ...
tinyurl.com/pddsqx9
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28 May 2014
Quick and dirty: In-place transpose (element planes): Sometimes you want to do a data transpos...
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26 May 2014
Powering the Narrative of Fragments of Him: <foreword>This blog is written by Elwin Verploegen...
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21 May 2014
Digital Dragons 2014 report, from the indie point of view: It was third Digital Dragons editio...
tinyurl.com/kmv3z8s
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21 May 2014
Multi-Threaded Programming 4: A Locking Queue Implementation: We covered the basic differences...
tinyurl.com/lapvjxo
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2
2
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29 Apr 2014
How to build a positive community experience into your game
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25 Apr 2014
Prototyping and Code Quality: Prototyping is a popular method for getting a feel for the core ...
tinyurl.com/l7lrpgd
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25 Apr 2014
Building an Engine Plugin System: A plugin system is a useful way to allow developers to exten...
tinyurl.com/mk72t5d
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15 Apr 2014
Multi-Threaded Programming 3: Locking, Lock-Free, Wait-Free: Now I want to cover the basic ter...
tinyurl.com/maav9vb
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3
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12 Apr 2014
Custom Vector Allocation: (Also posted to
upcoder.com
, number 6 in a series of posts...
tinyurl.com/n3nmclk
via
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