Joined November 2017
665 Photos and videos
Francesco Lima retweeted
Small QoL update for the Scatter add-on! πŸ˜€ Customizable colors and grid parameters New modifier to get complex patterns from noise instead of manually drawing them New bugs!? (I haven't found any but, just in case... πŸ˜…) #GodotEngine
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Francesco Lima retweeted
Explore Candywood, let's see what you can discover. #indiegame #IndieGameDev #Gameplay #pcgame #steamgame
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Francesco Lima retweeted
The Mini-Game Variety Pack is now available for free over at @itchio !πŸ₯³ link: kaylousberg.itch.io/kay-kit-… It includes over 50 different stylised 3D #gameassets designed for a variety of different game types, perfect for mini-games, prototypes or gamejams. #gamedev #indiedev #3D
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Francesco Lima retweeted
The Boundary Brush now has options to control how the brush falloff is applied, including support for creating repeating patterns. #b3d #devfund developer.blender.org/D8526
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Francesco Lima retweeted
11 Aug 2020
Have been working on some new floor textures. My custom shader will splat blend between 5 sets of maps made in substance designer to give some nice variety without obvious tiling... #infinistate #indiegame #gamedev #indiedev #GodotEngine #b3d #scifi #roguelike
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Francesco Lima retweeted
Got a solution to beat the Summer heat? Beebz is about to take a dip to cool down! #indiegame
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Francesco Lima retweeted
We're ready for launch day! We had a blast "testing" πŸ˜„ DRAG today. RT this for a chance to win a free copy of the game! A winner will be randomly selected in 24 hours! store.steampowered.com/app/7… #racing #games #indiegame
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Francesco Lima retweeted
Let me know what you think! I spent the past couple of days experimenting with shading and light settings. #b3d #bnpr
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Francesco Lima retweeted
I'm late one hour for #screenshotsaturday (in Honolulu time hah). Working on an Ejection Seat perk, when you die, you get ejected in a power suit with a basic gun, one health point and inability to pick up new guns. However, if you beat the boss, you get the ship back! #gamedev
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Francesco Lima retweeted
9 Aug 2020
It's incredibly hot and I can't stop sweating but here's the final preview of the new Space Kit, it'll be released soon for free, for everyone! Still missing some space craft plus characters. #gamedev #gameassets
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Francesco Lima retweeted
4 Aug 2020
The 3D Xray shader demo by @Razoric480 shows you how to let the player see through walls. It's in Godot Shaders: github.com/GDQuest/godot-sha…
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Francesco Lima retweeted
Meteor Run! #gamedev | #madewithunity
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Francesco Lima retweeted
Our first game prototype is already coming together, we can’t help it πŸ˜‚ πŸ–ŒοΈ:@JohanAronson #pixelart #gamedev
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