Sailor. Game Dev. Prev. Epic. Design on Settlers, Anno, Long Journey Home,... Passion for Prototyping & Tech Anim. Knows a bit Unreal. Do you need project help?
🌳🥕🌻 Game Announcement: Match Tree 🌻🥕🌳
We made a small puzzle game about pixies, gnomes, witches - and earth's most terrifying creatures: sheep 🐑
Are you clever enough for this surprisingly challenging game?
Wishlist now!✨
store.steampowered.com/app/3…@datgestruepp & Andreas
🥕🌳🌼NEW Gameplay Trailer Match Tree🥕🌳🌼
After we updated the Demo which is still in Christmas theme, we also recorded a tiny "trailer" to show some more gameplay.
Please consider wishlisting it, or tell your friends who love thinky games.
store.steampowered.com/app/3…
🎉NEW (XMAS) DEMO MATCH TREE 🐑
We just released a new Demo on Steam including:
14 languages
5 new levels
MacOS and Linux builds
a new animal
and music
Maybe it's brain food for you in the upcoming days.
Merry Christmas to the ones celebrating.
store.steampowered.com/news/…
A wishlist would be nice, sharing would be even nicer and sending it to your favorite streamer or YouTuber with billions of viewers would be a nice Christmas present.
We want to test if we can reach by ourself outside of our own circles.
It's weird to see your game in a language you do not speak. I decided to translate Match Tree into 10 languages. Store and ingame. There are still challenges in regards of fonts and such. But @godotengine makes it quite easy so far! I might even try Arabic
store.steampowered.com/app/3…
Oh no! Opened a can or worms, dived into a tempting rabbit hole.
Most people might not know what they see here but its a combination of two very important components you would need for a specific kind of game.
#gamedev#rabbithole
💜Our new Cosmetics Pack is out!💜
More than 50 customization options, including cute little backpack critters🐙 that you can carry around! For a special price you can jazz up your little gremlins! Link in Bio, check it out!👀
#Platformer#indiegame#OnlineCoop#LocalCoop
Unsere neue Folge ist erschienen. Es geht um Shadows of Doubt, Spelunky und den Zufall in Spielen.
Mit 2:11 Stunden ist es unsere längste Folge bisher.
Wir haben außerdem Johannes Kristmann zu Gast, um über prozedurale Generierung in ihren Spielen zu reden. 👇
Der Podcast "The Game Mechanics", denn @zeitweise und ich betreiben, ist nun auch auf Youtube. Jedenfalls haben wir den RSS Feed verlinkt. Das hier ist sozusagen der Soft Launch um mal zu sehen, ob das überhaupt klappt.
Feedback willkommen!
youtube.com/@TheGameMechanic…
We're now in that phase of Supraworld development where, when you just want to test a little thing, you can't stop playing because there are so many fun things to do everywhere.