Writer. Director. Video game historian and enthusiast. Working on a Lovecraftian horror movie/game hybrid with @OutPoweredGames.

Joined June 2021
2,599 Photos and videos
I got to chat with Christopher, the solo dev behind HEATHEN, a new first-person dungeon crawler with one of the most striking art styles I've seen in years. We talked influences and game design. Here's what he had to say 🧡
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Michael | Arkham Dreamer πŸ”» retweeted
G-Man from Half-Life might be the greatest mystery in gaming. No one knows who he works for, what he wants, or even what he actually is. Interdimensional bureaucrat? Time god? Eldritch horror in a suit? The mystery is exactly what makes him so terrifying.
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The new God of War games have great storytelling, but nothing will ever top the sheer, unadulterated scale of the Greek trilogy. Fighting a mountain-sized Titan while the camera zooms a mile out is unmatched. The originals truly felt like playable myths.
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Still thinking about how BioShock managed to tell a more haunting story through blood-stained walls, scattered audio diaries, and crumbling art deco neon signs than most games do in 40 hours of cutscenes. Rapture is an absolute masterpiece of environmental storytelling.
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Next up, I need Raven Software out of the Call of Duty mines πŸ™
Toys for Bob says the studio is 'much happier' being independent and not forced to work on Call of Duty "Deep down inside, we knew that it wasn't the right fit. And we were getting away from the types of games that we love to make and we're best known for doing." [via IGN]
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19 years later and the opening of BioShock is STILL unmatched. The plane crash, swimming to that eerie lighthouse, taking the bathysphere into the ocean depths just to discover a breathtaking underwater utopia... only to realize it's already gone to absolute shit.
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Add Jak and Daxter and bring back the whole family
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okay now bring back my goat sly cooper
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Everyone's sleeping on Magicians: The Devil's Deal. Ex-BioShock devs giving us a twisted, dark Victorian first-person shooter where your weapons are literal stage magic tricks. Absolutely insane art direction too. This is the most underrated announcement of the week by far.
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We barely saw anything in that teaser, but the Ocarina of Time Remake announcement has me absolutely losing it. As someone who never really clicked with the open-air style and missed the classic formula, this is a dream.
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Michael | Arkham Dreamer πŸ”» retweeted
Xbox came out with a new Spyro before PlayStation came out with a new Jak & Daxter. I’m about to kill myself
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In case you missed it in the recent barrage of announcements, Thief: The Dark Project Remastered by Nightdive looks absolutely perfect! Expect upgraded textures, models, animations, quality of life perks and built-in custom campaign support. Peak is back.
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After more than a decade of legal hell, betrayals, and silence, Patrice Désilets (the mastermind behind Assassin's Creed) finally got to re-reveal 1666: Amsterdam. If you don't know why this is a historic miracle, buckle up 🧡
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Now, more than a decade after its conception, 1666: Amsterdam is real. A 30-minute playable prologue is out right now on Steam/Epic, with Early Access dropping later this year. Follow the devs at @PanacheDGames. And wishlist the game right here. store.steampowered.com/app/3…
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By the way @PatriceDez, would love to chat with you a little and hear about your various influences for this project πŸ™‚ Games, movies, books, whatever! I'd make a little thread about it. (PS.: Je suis Γ©galement QuΓ©bΓ©cois, alors Γ§a peut se faire en franΓ§ais hehe)
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I cannot believe Spyro is back! Child me is losing their mind, but adult me is staring at Sony like... okay, now where is Jak & Daxter? Where is Sly Cooper?! Absolutely wild that Xbox is treating legacy PlayStation IPs better than PlayStation does.
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That new look at Fumito Ueda's Gen ATLAS just proved nobody creates atmosphere like him. The scale, the hazy light, the quiet sense of isolation and wonder. You could see a single screenshot with zero context and instantly know it's a Ueda game.
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