Joined May 2026
31 Photos and videos
Officially a memeber of the #gamedev #indie community ! This is very much a dream i never even believed I'd be able to have, now becoming a reality. Hope I'll be worth your while ๐Ÿ’›
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OutPowered ๐Ÿ“บ Making STATIC ZERO: POST MORTEM retweeted
In a Japanese zoo, famous male gorilla Kiyomasa was filmed sinking into deep thought after a quarrel with his partner.
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Replying to @ProtonInspector
Lot of animals are just dudes at the end of the day. But I feel you.
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It looks like it was shot with Seedance
First trailer for CHAPTER 51, starring Colman Domingo & Abigail Breslin. โ€ข Follows a FBI agent investigating the 3 girls' murder in Hollywood โ€ข The film is shot in multiple formats including hand-held cameras, VistaVision, Ultra Panavision, IMAX & a new anamorphic IMAX format
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The inconsistance of the coloring, aspect ratio, weird situations and framing, hyper stylisation... And i didn't even talk about the reversed helicopter shot, it looks like an AI fever dream.
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One more game in the list of games i have to make
Stellar Blade if it were made in the West
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Am I the only one who thaught that Clockwork Revolution game (loved the trailer) should have been a kind of Dishonored spin off, like some Chonicles of Dunwall type game I've been thinking about it from the get go and they're already so close visually and conceptually.
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It would make so much sense and be such a good cross promotion for their own IPs. Idk it just crossed my mind.
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OutPowered ๐Ÿ“บ Making STATIC ZERO: POST MORTEM retweeted
GONZO just got better - bug fixes, AI and balance improvements, and quality-of-life features. if you're looking for a great stealth game in VR, check it out: #virtualreality #gamedev #indiedev store.steampowered.com/news/โ€ฆ
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I had no idea the original Baldur's Gate looked so much like actual medieval paintings without its zoomed in view.
How do you improve something thatโ€™s already perfect?
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OutPowered ๐Ÿ“บ Making STATIC ZERO: POST MORTEM retweeted
i think the scariest thing about gamedev is that if you dont make your game fast enough someone else also will
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OutPowered ๐Ÿ“บ Making STATIC ZERO: POST MORTEM retweeted
#Godot #3D #LowPoly #GameDev #IndieDev #Blender I also added safes - along with the ability to hack them. By the way, hacking them depends on your skill level. Yep, just like in VTMB
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OutPowered ๐Ÿ“บ Making STATIC ZERO: POST MORTEM retweeted
City 17 in Half-Life is a masterclass in art direction. Mixing monolithic, brutalist alien architecture right into the heart of a decaying, post-Soviet European city creates a sense of dystopian dread that most games struggle to replicate. It feels hauntingly real.
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OutPowered ๐Ÿ“บ Making STATIC ZERO: POST MORTEM retweeted
how is nyc even real ๐Ÿคฏ
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Thanks for all the love on this post everybody! I drop daily retro gaming content here: history threads, design breakdowns, and nostalgia trips. I'm also currently developing my own retro-inspired game with @OutPoweredGames. Follow if that's your thing!
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I love me som sweet sweet dithering
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Carry an ancient artifact across a desolate medieval continent in the gorgeous pixel game O EMPIRE! WARD OFF THY ROT!
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OutPowered ๐Ÿ“บ Making STATIC ZERO: POST MORTEM retweeted
Just found an old 1998 E3 interview showing an early, never released build of Prey, and my mind is completely blown. They were showcasing seamless, real-time portal tech a full NINE YEARS before Portal came out. Looks like straight-up witchcraft.
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