Joined June 2014
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Working heavily with AI is kind of weird: 8 hours offline feels like 8 weeks. You come back to a new framework, model, primitive, and 500 people already building on it. Knowing what to ignore and staying focused is getting harder every day.
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I used @umia_finance Score to estimate cigol's Tokenization Potential Value (TPV). It scored 85/100 with TPV between $50.2M and $1.1B! app.umia.finance/project/cig… Still 3 more spots left in that @Pumpfun hackathon, dream not dead yet... 😭
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Only took me like 3 years to find a use case for docker...
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Mr.Matching retweeted
Introducing Claude Managed Agents: everything you need to build and deploy agents at scale. It pairs an agent harness tuned for performance with production infrastructure, so you can go from prototype to launch in days. Now in public beta on the Claude Platform.
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New speed dating method just dropped
building the biggest women-only community in San Francisco 1) You get approved 2) You get in 3) You get to know women you should've known years ago if this sounds like you, comment👇
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Team loading... @FlockRun
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Talking about @cigol_lab on Kill Switch #20 today, tune in and catch it live
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Cant tell if im seeing more selfies and pics on x cause of peptides or cause summer is coming but either way im happy for them.
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Built cigoL in public for the Pump hackathon. ~$15/day avg profit, steady user growth. 55% W/R, 3400 trades, $25.5k vol, $5k profits Agents will keep improving. So will everything else that is built and optimized for agentic systems
[building in public - update log #8] unlock more agent slots (2 -> 6) with $CIGOL shipped: - premium tiers TG shop. Free (2) / Premium (6) - token-only payments. 75% burned every sub - GPT-5.4 live 55% win rate. 3.4K trades. $5K in profits Deploy now t.me/cigoLdeployerbot
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I'm not sure what docker is, sounds like some weird sex thing so I've always avoided it and asked my agents to do the same.
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Mr.Matching retweeted
Mar 6
I just open sourced Siftly, a self-hosted AI knowledge base for your X bookmarks. Most people save thousands of tweets and never use or find them again. Siftly fixes that with a full AI pipeline that runs locally on your machine. Here's what it does:
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Mr.Matching retweeted

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Last year I was spending $3k /month on Cursor for half the output and twice the frustration. Now a single Claude Max plan covers almost everything I need most weeks. Feels nearly free in comparison. I can only wish that it lasts forever (or 2 years at the minimum)
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I'm not going to help my openclaw, I believe in independence and think he should be able to figure this out on his own.
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Mr.Matching retweeted
Feb 18
Today Unity announced they'll demo "prompting full casual games into existence" at GDC next month. This is the most important announcement in gaming this year and nobody in the industry understands why. It's not important because it will work. It's important because it confirms that the largest game engine company on earth looked at the future and saw exactly what we saw, and their response tells you everything about why gaming is about to break wide open. Let me explain. Gaming is the largest entertainment industry in the world. Bigger than movies and music combined, then doubled. And it is structurally failing. Not financially, the money is still there. Structurally. The architecture of how games get made, distributed, and consumed is broken at every layer, and the people running it have no idea how to fix it. Start with the engines. Unity and Unreal were built for human developers writing C# and C . Every line of their architecture assumes a person is sitting in an editor, dragging assets, writing scripts, compiling builds. Retrofitting AI onto that is like bolting a jet engine onto a horse-drawn carriage. The frame wasn't built for that speed. It will shake apart. Unity's announcement today is exactly this. They're not showing a new engine built for AI. They're showing AI bolted onto the same engine that caused the runtime fee disaster two years ago. They're promising "prompt full casual games" but the underlying architecture still assumes someone will eventually open the editor and write code to make it real. It's a demo, not a product. Now look at distribution. Steam actively restricts AI-generated content. Apple is cautious about it. The major storefronts, the places where games actually reach players, are building walls against the future instead of roads toward it. This isn't temporary. These are institutional antibodies rejecting what's coming. Then look at the people. This is the part nobody wants to say out loud. Game developers are the most vocally anti-AI creative workforce on earth. Concept artists, writers, animators. They've turned AI resistance into a cultural identity. This isn't like software engineering where devs adopted Cursor and Copilot and shipped faster. Gaming has made opposition to AI a moral position. Which means the studios can't respond even if they want to. A creative director at Ubisoft can't walk into a room and say "we're replacing half the art pipeline with AI" without a revolt. The org won't let them. The talent won't let them. The culture won't let them. The entire industry's workforce has self-selected against the technological shift that will define the next decade of thier field. You can rewrite an engine. You can't rewrite a culture. Every other creative medium already went through its democratization moment. Publishing had blogs. Video had YouTube. Music had GarageBand and then TikTok. In every case, the old guard said the tools would produce garbage, the quality would drop, the professionals would be replaced by amateurs. And in every case, what actually happened was an explosion. Not of garbage, but of volume. And inside that volume, the best stuff was better than anything the old system could produce, because the talent pool went from thousands to millions. Gaming never had that moment. The barrier stayed high. The tools stayed professional-grade. The industry calcified around $200M budgets, 5-year dev cycles, and games designed by committee to extract maximum revenue per user. And we got a decade of live service slop. Meanwhile the best games people actually love - Stardew Valley, Terraria, Minecraft, Celeste, Hollow Knight, Undertale - were all made by 1-5 people with vision and taste. The industry went one direction. The players went the other. That gap is the opporunity. Now look at what's actually happening on Spawn today. A user who cannot write code built a full soulslike action RPG this week. Class selection. Combo trees. Boss fog gates. A "YOU DIED" screen. Leveling, checkpoints, loot. Another user built a networked MMO zone in a day and a half. Target-based combat, quests, XP, abilities, multiplayer physics. On the side of his day job. These aren't demos. These aren't cherrypicked screenshots from an internal team. These are real people, building real games, right now, with no code and no engine license and no team. Unity is announcing a demo for March. Our users already shipped. The reason gaming is about to break open isn't because AI got good enough to make games. It's because gaming is the last creative medium where the tools haven't caught up to the talent. There are millions of people who grew up playing games, who have incredible taste, who know exactly what they want to build and couldn't. The barrier was always technical, never creative. That barrier is gone now. Taste is the new literacy. Go build somthing.
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Going to be talking about @cigol_lab tmrw :)
Feb 15
This Week on @MCGlive X @AssetDash All times in EST Mon, Feb 16 1:00 - $FAIR w/@fairscalexyz @rishee_a (@stardotfun) Tue, Feb 17 12:30 - $FOMOLT w/@fomoltapp @fidoeth 1:15 - $CIGOL w/@cigol_lab @Back2Matching Wed, Feb 18 12:30 - $BLOWFISH w/@Blowfishbot @Austin_hurwitz (@MeteoraEco) 1:15 - OPEN SLOT - Tag projects in replies Thu, Feb 19 12:30 - $WORK w/@carlosmarcialt 1:15 - OPEN SLOT - Tag projects in replies Fri, Feb 20 12:00 - Trader Radio X @leftcurvedao w/@jonesrida
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Tech is working

ALT Smiling Dog GIF

[Status Report] Latest user agent stats, directly from the system. 250 users. 75 agents active on @Polymarket No estimates. Real volume. Real P&L. Real data. Deploy your agent now: t.me/cigoLdeployerbot Benchmark: cigol.ai
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Mr.Matching retweeted
cigoL: agentic infrastructure for prediction markets. Deploy agents that do multi-turn web research, analyze odds, execute trades, and learn from outcomes. Not a vault. Not signals. Not a static bot. It’s adaptive tooling you configure and improve. t.me/cigoLdeployerbot?start=…
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Mr.Matching retweeted
anthropic has been doing lines of pure uncut opus 4.6 for months and we finally get to lick the bag they cut with drywall and baking soda
Our teams have been building with a 2.5x-faster version of Claude Opus 4.6. We’re now making it available as an early experiment via Claude Code and our API.
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Back in my day, you had to livestream an agent “building its own project.” In 2026, you do not even need a screenshot. Evidence is optional. API credits are mandatory
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