As a teenager, I spent most of my time building games. I was obsessed with creating worlds other people could step inside. That obsession took me through computer science in the Netherlands, computer vision for VR in Switzerland, and eventually to a small office in downtown San Francisco where four of us were building something I'd wanted to exist since I was a teenager.
Today, we're announcing $59M seed and Series A backed by Lightspeed, Amplify and incredible angels.
The infrastructure for real-time interactive worlds is here.
Today, we’re coming out of stealth with $59M in seed and Series A funding, led by Lightspeed, with Amplify Partners, WndrCo, Sky9, FPV, and incredible angels.
For a long time, pixels have been pre-rendered and played back passively. World Models change that entirely: pixels are generated on the fly, in real time, in response to what you're doing. Every time computing has made a shift from passive to interactive, entire industries appeared that didn't exist before. We're standing in front of such moment again.
Reactor is the platform for building in the World Model era: the infrastructure that lets any developer build with World Models at global scale. With only a few lines of code, and you're streaming pixels from a frontier World Model into your product, in real time, at massively.
Over the last 6 months, we’ve assembled an all-star team from Apple, Meta, Google, Luma AI, Netflix, and Replicate. We're already partnering with some of the biggest companies in the world, and hundreds of developers are already building on Reactor today.