Software Engineer and guitar lover.

Joined July 2017
19 Photos and videos
Chris retweeted
Its been a while but happy to say I'm back! Had a few months off at the start of the year, then got started on version 2 of the game editor/ engine. More to come soon! #gameenginedevelopment #gameengine #gameeditor #csharp #monogame #gamedev #goodtobeback
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Chris retweeted
Another small update for the editor, this time implementing camera panning for the editors viewport - check it out! #indiegamedeveloper #gameenginedevelopment #game #editor #development #java #opengl #openal #lwjgl #javafx
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Chris retweeted
Trying my best to work every day, so many exciting things to come in the near future! For now, enjoy a small demo of a few components (Texture, Mesh, Transformation) being fully implemented! #gameenginedevelopment #java #javafx #opengl #openal #game #engine #development #lwjgl
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Chris retweeted
Last post of the year! Small demo of making objects in the viewport active/inactive. Its great to reflect on how far this project has come in the last 6 months, looking forward to seeing what 2024 will bring! #gameenginedevelopment #opengl #openal #java #game #engine #lwjgl
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Chris retweeted
Short demo showing off the past few weeks of work. The editor can now: - Load a project - Show a scene view of GameObjects - Show an Inspector view to edit Components More to come! #gameenginedevelopment #gamedeveloper #java #opengl #openal #game #engine #development #lwjgl
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Chris retweeted
Back at it today working on the Component Inspector panel! #gameenginedeveloper #indiegamedev #java #javafx #lwjgl #opengl #openal #game #engine #development
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Chris retweeted
Have been upgrading the look and feel of the scene hierarchy this morning! #indiegamedev #gameenginedevelopment #java #javafx #opengl #openal #lwjgl #game #engine #development
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Chris retweeted
Starting the implementation of the Scene Hierarchy editor tab today! So much still to do, but its cool to finally this! #gameenginedevelopment #IndieGameDev #java #javafx #opengl #openal
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Chris retweeted
Another progress update on the Animator component. The Animator state machine is finally implemented, and states can transition into one another, always reverting back to a default. Lots of optimizing left though! #indiegamedeveloper #java #opengl #lwjgl #statemachines #engine
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Chris retweeted
Excuse the poor quality, still figuring out OBS settings. Here is the first working example of the new Scriptable component system in action! Below, the player movement is controlled completely by an independent script, loaded in at runtime! #IndieGameDev #opengl #java #lwjgl
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Chris retweeted
Calling it a day with this little market scene, drawn up in #Tiled and rendered using the new TileMap component. Performance is great, insta-loads and runs at 60 fps, very happy with progress so far! #indiegamedeveloper #IndieGameDev #opengl #java #lwjgl #gameenginedevelopment
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Chris retweeted
Started working on the 3rd (and final) design of the UI for our particle editor. What do you think? #particleeditor #java #javafx #opengl #lwjgl #IndieGameDev #indiegamedeveloper #gameengine #gameenginedevelopment
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Chris retweeted
Bit of a progress update on the ParticleEmitter editor - new GUI, updating textures, texture atlases, and number of particles. Time for the rest! #indiedev #indiegamedeveloper #gameenginedeveloper #java #opengl #lwjgl #gameeditor #gameeditordevelopment
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Chris retweeted
Finally figured out the colour correction. In the process of rendering to the FBO and capturing pixel data in a ByteBuffer, the colour channels got mixed up, RGBA -> BGRA. So some bitshifting was needed. Anyway onto the fun stuff #opengl #lwjgl #indiegamedeveloper #gamedev
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Chris retweeted
Finally feel like progress is being made. Here we see the OpenGL context being rendered to a JavaFX Canvas object (in real-time). Making good use of FBO's for this one. Now to sort the colour issue out 🤔 #java #lwjgl #opengl #gamedev #indiegamedev #gameenginedevelopment
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Chris retweeted
Up and running on the main machine agian, feels good to be back. Officially started on the SDK Particle Editor, looking forward to sharing progress soon! #gamedev #gamedevelopment #IndieGameDev #lwjgl #opengl #java #particlesystem
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Chris retweeted
Added support for multiple ParticleEmitter objects to the engine. Also here we see the Mesh component has the freedom to be assigned a colour, no colour, or texture. Pretty cool right? #glsl #shaders #lwjgl #opengl #gamedev #gamedevelopment #gameenginedevelopment #java
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Chris retweeted
Not had nearly enough time to work on this today, but started working on making ParticleEmitter components movable. Next up is to allow collisions without the PE Mesh component rendering #gameengine #gamedevelopment #opengl #lwjgl #particles
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Chris retweeted
Current short term plan is completing ParticleEmitter component, potentially starting on our SDK for Particle editing. Thoughts on what should be done next? #gamedev #gamedesign #lwjgl #opengl #java
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