Filmmaker, VFX & Virtual Production. Directing: Fan Film The Hunt For Gollum (2009) and a few indie flicks

Joined February 2012
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Our 2009 fan film lurks here for Tolkien bookworms and indie filmmakers. A true labour of love, we had a blast visualising a few moments in Middle-earth. Extremely excited now to hear about the new official Hunt for Gollum film that will be made! youtu.be/9H09xnhlCQU
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I’ll be speaking on this panel today about filmmaking with virtual production technology
At @Festival_Cannes, our Executive Producer Ben Lumsden will attend his second session: "Empowering Virtual Production with LED Technology" with @ROE_Visual and panellists Bruno Corsini, Chris Bouchard, Christina Caspers-Römer, and Nils Pauwels. Details: bit.ly/3QHk5vb
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Thanks for having me on the show @TolkienGuide @Trotter_Tolkien @mr_under_hill_ A real pleasure chatting with you today.
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And our film is back already! We’ve had an interesting day to say the least. Grateful to WB for being so gracious. & love also to all the Tolkien fans who remembered us. We’re very excited though that @andyserkis himself will be telling this new story. youtu.be/9H09xnhlCQU?si=tlyo…
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We’re a bit surprised to see our film got blocked from YouTube, hope temporarily - we’re enquiring in case it can be reinstated as it’s clearly a non profit homage/fan effort. ❤️
10 May 2024
After being up for 15 years and after accumulating over 13 million views, The Hunt For Gollum fan film on YouTube has been copyright striked by WB on the day of the official film’s announcement. 😔
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Well we’re quite excited about the Hunt for Gollum Warner Bros film announcement! A few thoughts here 😎🙏🙏❤️ facebook.com/share/agHi6muny…

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Chris Bouchard retweeted
Great opportunity here! 👇🏼
FP Academy in partnership with @arri Stage London & @ukscreenskils will be running two taster sessions funded by the HETV & Film Skills Fund. Online: Dec 5, 2023 Live: Dec 7 & 8, 2023 APPLY TODAY: buff.ly/45rf1jc #virtualproduction #icvfx #upskilling
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Great opportunity for drama Directors, DPs, Designers and Producers to do a shoot with the latest virtual production tech @_FinalPixel and @ARRIChannel LED volume in London! Deadline 17th November.
FP Academy in partnership with @arri Stage London & @ukscreenskils will be running two taster sessions funded by the HETV & Film Skills Fund. Online: Dec 5, 2023 Live: Dec 7 & 8, 2023 APPLY TODAY: buff.ly/45rf1jc #virtualproduction #icvfx #upskilling
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Happy to take part as a Virtual Production Supervisor in this event. Was amazing fun!
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Chris Bouchard retweeted
14 Oct 2022
When you're hired to write a feature, you usually get 12 weeks contractually to turn around the actual draft. Here's my typical timeline of working on a project from start to finish which, as you'll see, can be somewhat atypical!
Question — how long do you typically spend on a feature? Mostly I’ve been doing true stories so that entails 3-4 months of research / outlining. And then a couple months on the first draft. Another month on the second. But there’s draft after draft that comes after that…
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Chris Bouchard retweeted
Check out @ILMVFX's fascinating eight-minute VFX breakdown for #BookofBobaFett, including early tests of the #deepfake technology used to create the cameo from the young Luke Skywalker Watch the full video: youtube.com/watch?v=M74Jb8ig… #VFX #virtualproduction #practicaleffects
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Chris Bouchard retweeted
17 Aug 2022
"Terminator 2: Special Edition", one of the coolest shots in all of cinema.
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Chris Bouchard retweeted
New images of Numenor #TheRingsOfPower (via: @PrimeVideo)
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Chris Bouchard retweeted
In 1951, Adelbert Ames created the mind-boggling ‘Ames Window’. It’s so effective that even when you know how it works you can’t break the illusion [video from The Curiosity Show: buff.ly/36DvRNs]
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For anyone who ever wanted to be Gollum..
How long has Gollum breathed the toxic and boiling fumes of the Mines or Mordor?
Chris Bouchard retweeted
9 Jun 2022
We have a shiny new version of #MetaHuman *including* A BRAND NEW PLUGIN! featuring Mesh To MetaHuman. Overview of all the shiny things: youtube.com/watch?v=Aa2r9nbt…
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Chris Bouchard retweeted
(8/10) This is real-time path tracing research. Fully dynamic path traced lighting on ~3B instanced triangles
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Chris Bouchard retweeted
21 Mar 2022
Here it is! Just released: Enemies A short film we’ve been working on for a while now on the Demo Team, here at Unity. Some notes on rendering in the 🧵 youtu.be/eXYUNrgqWUU #unity #gamedev
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