I think this is the last big test render before I start working on the actual shots in the Titanfall short film. You'll have to add your own sound effects in your head, though.
Rendered in #b3d with Eevee, using the free motion blur add-on by Andrey Sokolov @so_records_rus .
Impressive work from @CorridorDigital, Niko vibe coded the best one click green screen tool in the industry. Handles transparency through liquids, opaque material, demixes colour that was affected by the green. All trained on 400gb dataset. And open sourced!
The Default Cube, a visualization exercise and my tribute to Ton Roosendaal, the man and the legend who made Blender possible.
Thank you for planting the seed of what has now become our careers and our livelihoods.
For me, it all started with the cube.
🔊
#b3d#blender#3d
Finished a new tool for the landscape pack: You can take a landform mesh and flatten out any section of it, raise or lower it, adjust the falloff or delete the surrounding area. Has a few other features, too. I'll be updating the pack on Superhive tomorrow!
#geometrynodes Destruction Generator wip. Checking out what are the Closure nodes about. Gotta play more to get the idea but seems ideal for GN product making that takes customers out of the modifiers panel to more node based usage. #b3d
It’s here! The Procedural Clouds Shader is now available for free!🌥️
Can’t wait to see how you’ll use it in your projects.
Details and link below 👇
#b3d
Running Ximea 65 MP camera with GMAX3265 12-bit sensor at 30 fps with 1/30 exposure on top of our 12-light photometric rig. The raw data is transferred nearly instantaneously over the PCIe.
Here's a surprisingly simple technique to blend PBR maps together; you can use their heightmaps as an additional factor to influence the mix.
The full breakdown is in my recent YouTube tutorial (link in comments). #b3d
Finally, after nearly 5 years, I have a new YouTube video for you all! If you're interested in learning how to create sprawling landscapes in Blender, give it a watch! #b3d
(Link in the comments below)
OUT NOW! 💥🥳 Game Asset Workflow: A Complete Blender Guide. 🕹️
What is it?
11 Hrs! 😅 A Step-by-Step Guide to Modeling, Sculpting, Texturing, UVs, Optimization and Exporting for Game Engines. 🎮
Link below ⬇️