VFX Artist / Evangelist @JangaFX - creators of EmberGen & LiquiGen, real-time simulation tools for VFX: jangafx.com/ 🔜 UnrealFest

Joined August 2020
703 Photos and videos
Pinned Tweet
Introducing VDBView - as a personal project I made this free, lightweight tool for viewing VDB files. Give it a try and let me know what you think! - real-time 3D viewport - muti-grid support (individual controls for density, temperature, etc.) - sequence caching for smooth playback / scrubbing - basic lighting and shading, including blackbody emission - screenshot / sequence rendering exports (PNG) with basic CLI support - cross-section slicing - velocity streamlines - level set surface rendering - standalone, easy install - download, unzip, double-click Download link in comments below 🧵 #VDB #OpenVDB #VFX #Nvidia #DellProMax
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I'll be at #UnrealFest 2026, let's meet up!
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Jason Key retweeted
Examples of high fidelity #LiquiGen simulations imported into #UE5 using ZibraGDS compression. Shared by Israel Rangreji, link to tutorial in thread. #vfx @ZibraAI
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#realtimevfx IlluGen
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How to create simple trails in IlluGen! #realtimevfx
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Today is the day! Blender 5.2 LTS has entered Beta. What’s next? 🔸 Download 5.2 LTS Beta and test if your files work correctly. 🔸 Report bugs and help make this release stable for everyone. 🔸 Be first to try features the community will be talking about soon. ⬇️ Download: builder.blender.org/download… #b3d
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all tiles are identical, auto - rotated randomly by 90 degrees using the tiling node in #IlluGen (see base tile in 🧵)
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"Mech Shower" - shared by Ivan Safronov using Unreal, LiquiGen, Houdini & ZibraVDB/GDS #LiquiGen #UE5 @ZibraAI
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Secondary ignition doodles in #EmberGen #vfx #dellpromax
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UE5 material created using tiling, looping textures crafted in #IlluGen
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Introducing VDBView - as a personal project I made this free, lightweight tool for viewing VDB files. Give it a try and let me know what you think! - real-time 3D viewport - muti-grid support (individual controls for density, temperature, etc.) - sequence caching for smooth playback / scrubbing - basic lighting and shading, including blackbody emission - screenshot / sequence rendering exports (PNG) with basic CLI support - cross-section slicing - velocity streamlines - level set surface rendering - standalone, easy install - download, unzip, double-click Download link in comments below 🧵 #VDB #OpenVDB #VFX #Nvidia #DellProMax
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Jason Key retweeted
Erosion explorations in IlluGen for my next article
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Fantasy portal FX created with #IlluGen and #UE5
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May 20
Water sim I made in LiquiGen for my last animation💧
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Tiling swamp bubbles. Now to make it loop! - IlluGen
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Testing particle shape packing in IlluGen
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Real-time playback of ultra high poly #LiquiGen sim cache in #UE5 using ZibraGDS compression. 97% with no visible loss!👀@ZibraAI
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more info on ZibraGDS x.com/ZibraAI/status/1973421…

1 Oct 2025
Introducing ZibraGDS: Real-Time Geometry Without Limits We’re thrilled to announce ZibraGDS (Geometry Data Structure) — our new solution for bringing massive geometry sequences into Unreal Engine in true real-time. Until now, artists and developers faced trade-offs: —  Unreal’s Geometry Cache → bandwidth bottlenecks —  VAT → strict limits on frames & vertex count ZibraGDS changes this. By combining advanced compression with modern GPU pipelines, ZibraGDS unlocks: ✅ Millions of polygons in real-time ✅ Faster & more memory-efficient than UE’s Geometry Cache ✅ Support for complex effects — destruction, cloth, liquid, soft bodies & more 👉 Apply for Alpha access: zibra.ai/zibragds
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LiquiGenを使って水飛沫エフェクトを作成しました。手順やポイントを記事に纏めましたので、参考になれば嬉しいです! #LiquiGen #Niagara 記事リンク vfx.crdg.jp/tech/2026/05/11/…
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