Introducing ZibraGDS: Real-Time Geometry Without Limits
We’re thrilled to announce ZibraGDS (Geometry Data Structure) — our new solution for bringing massive geometry sequences into Unreal Engine in true real-time.
Until now, artists and developers faced trade-offs:
— Unreal’s Geometry Cache → bandwidth bottlenecks
— VAT → strict limits on frames & vertex count
ZibraGDS changes this.
By combining advanced compression with modern GPU pipelines, ZibraGDS unlocks:
✅ Millions of polygons in real-time
✅ Faster & more memory-efficient than UE’s Geometry Cache
✅ Support for complex effects — destruction, cloth, liquid, soft bodies & more
👉 Apply for Alpha access:
zibra.ai/zibragds