Joined July 2012
621 Photos and videos
Performance difference between Angel Script and blueprints on iterating large arrays.
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decal cleaning mechanic (like power wash sim)
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workin on a UE project, Outlast inspired👨‍🌾
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Light switch and power system :)
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UE AS - Physics object system. Grab objects, rotate them around, and place them in their designated location. I've made this before but this one is the most efficient and uses AngelScript (A C like scripting language)
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Recently discovered AngelScript for UnrealEngine… time to recode my whole project and learn an entirely new way of coding things 🙃 it’s for the best tho it’s quite a bit more efficient than blueprint nodes
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👨‍🍳 made this over the past few days
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Power Wash Simulator inspired game mechanic in UE5. When the object is painted > 50% it fills out. The percent filled is dynamically calculated for any object you want to apply dirt to.
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The trick is to force the engine to generate “mipmaps”, and then pass the opacity mask to a 1x1 render target which will automatically choose the highest level mipmap which the gpu already computes for you as the average pixel. Then you do the same for the UV map for the ratio
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Took a while but put together a simple steam network host/client system with @godotengine not sure what the bandwidth limits are but simple 2 player movement seems pretty smooth
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Morton scan visualization in minecraft. turned my game into a slideshow
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some sets i picked up the past 3 months. Theres a couple others but too much in the pic already
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Basic "greedy" chess bot running at depth=0, more intelligent bot coming soon.
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Started working on this chess datapack today from nothing and got importing from FEN and detecting what moves are valid :) next up is to try a minimax bot, total time (~8hrs)
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still got a lot of things to work out but thought this looks nice visually
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Updated my npc's so their scale matches the player better
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Forgot to mention, these do animate and use 1 item display per limb
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July 🔥
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Great combo
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