Joined August 2021
2 Photos and videos
3. Next, if it's GPU Bound, you have to figure out, whether it's Fill or Vertex Bound... 4. By changing the render scale to 0.01. 4a. If the performance improved - it's Fill Bound. 4b. If the performance is the same - it's Vertex Bound.
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- More informations about optimization are coming soon 😊 - #gamedev #programmer #coding #coder #unity3d #learnprogramming #codetips
1. Hello internet traveler 😃 This is my first post so I'll introduce myself. - I'm Mat. I've been programming #games and making apps with #unity3d for over 10 years now.
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3. I believe #knowledge shouldn't be so noisy. That's the main motive for creating this profile 🙂 - I plan to share bit sized portions of efficiently but not trivially compressed knowledge about: #gamedev #csharp #software #coding #computerscience #technology #cleancode
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4. I want to help developers to use Unity and create awesome projects 🚀 If you have any challenges or problems with Unity, don't hesitate and comment/write to me 🙂