3. Next, if it's GPU Bound, you have to figure out, whether it's
Fill or Vertex Bound...
4. By changing the render scale to 0.01.
4a. If the performance improved - it's Fill Bound.
4b. If the performance is the same - it's Vertex Bound.
1. Hello internet traveler 😃
This is my first post so I'll introduce myself.
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I'm Mat.
I've been programming #games and making apps with #unity3d for over 10 years now.
4. I want to help developers to use Unity and create awesome projects 🚀
If you have any challenges or problems with Unity, don't hesitate and comment/write to me 🙂