⚔️❄️ Indie game studio crafting medieval worlds ❄️⚔️

Joined February 2026
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Sword. Bow. Shield. First real look at Dungeon Slayer's combat. Still early but it's coming together. What do you think? #gamedev #UE5 #indiedev #screenshotsaturday
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Implemented death zones this week. Lava? Dead. Fall off the bridge? Dead. The ragdoll? Absolutely thriving. #gamedev #indiedev #UE5 #solodev #screenshotsaturday
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Note to self: pause the enemy AI before trying to take cool screenshots. Took a hit to the face, but hey, at least the UI health bar works! What do you guys think of the lava cave vibe? #indiegame #gamedev #UE5 #solodev
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By the way, Dungeon Slayer is a dungeon crawler I'm solo developing in UE5. Stick around if you want to see me get beat up by my own code more often!
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Dash ability works great. Unless you're on a rock then you go further. Is it a keep 👍 or no keep 👎 #gamedev #indiedev #UE5 #solodev map assets by @SyntyStudios
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Spent days on a bug. The fix was 3 lines of code. This is gamedev. 🥲 #gamedev #indiedev #UE5 #solodev
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Time for some brutal feedback. Took Dungeon Slayer to Reddit for the first time in months. Let's see what they think. 🎯 r/indiegaming #gamedev #indiedev #UE5 #devlog
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Shield blocks the axe. Not the punch. Bug or intentional game design? You decide. #gamedev #indiedev #UE5 #solodev
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Bow and shield in Dungeon Slayer. The parry mechanic is one of my favourites so far. Which feels better to you? #gamedev #indiedev #UE5 #screenshotsaturday
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Meet the Dungeon Slayer boss. He's not animated yet. Using Synty assets to keep scope manageable as a solo dev. Coming to ruin your day very soon. #gamedev #indiedev #UE5 #solodev
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The spear is gone. It looked good. It felt good. But Dungeon Slayer has a vision and the spear didn't fit it. Letting go of 2 weeks of work is part of the process. Sword. Shield. Bow. That's the final weapon list. #gamedev #solodev #indiedev #UE5
New weapon in development!! What do you think the attacks should be? #gamedev #UE5 #indiegame #solodev #dungeonslayer
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Building Dungeon Slayer's main menu. Option A — Camera flies from the menu seamlessly into the player's POV (Just Cause 3 style) Option B — Classic styled menu sitting inside the dungeon Which pulls you in more? 👇 #gamedev #UE5 #indiedev #solodev
0% 🎬 Cinematic fly-in
0% 🏰 Classic dungeon menu
0 votes • Final results
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Been working on a bow ability. please rate it the from 10 be brutal! #gamedev #indie #UE5 #solodev
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Kicked open a door in Dungeon Slayer. Didn't expect it to go quite that far. Does this feel satisfying or too much? Be brutal. #gamedev #indiedev #UE5 #screenshotsaturday
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Mapped out Dungeon Slayer's full wave system before touching the code. Enemy spawners, wave triggers, room transitions all connected on one board. 30 mins of planning already saved me hours of refactoring. What tool do you use to plan? #gamedev #indiedev #UE5 #devlog
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Who is ready for a boss fight?!?! #gamedev #indie #UE5 #dungeon
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Saw this at the train station and couldn't stop thinking about it. A flower breaking through rocks on a rail track. The environment isn't meant for it. Nobody planted it. Nobody's watering it. It grew anyway. Whatever you're building, keep going. And you too can break through.
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Be carful of the archers, they will get you!! #Ragdoll #gamedev #UE5 #indiegame #solodev #dungeonslayer
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New weapon in development!! What do you think the attacks should be? #gamedev #UE5 #indiegame #solodev #dungeonslayer
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Something watches from the dark. DungeonSlayer — built in UE5 🛡️ #gamedev #UE5 #indiegame #solodev #dungeonslayer
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